$29.99Is Moving Out 2 worth it?
Moving Out 2 is worth it if…
- you want a couch co-op game that ends friendships over a single doorway
- you like short, frantic rounds where the plan falls apart hilariously
- you play Overcooked-style games and want something with more furniture and more broken glass
- you want a party game that works online with cross-play as well as locally
Screenshots
Furniture goes in the truck, somehow
You are a F.A.R.T., a Furniture Arrangement & Relocation Technician, and every job has one rule: the stuff ends up in the van before the timer runs out. How it gets there is your problem. Carry it out the door like a professional, or hurl a sofa through a window and call it a shortcut. Glass breaks, doors come off, and the physics make sure no two jobs go the same way. Some levels flip the brief: you unload the truck and put everything back in its place, which is somehow harder than wrecking the house. It is fast, frantic work, and nobody is checking the inventory for dents.
New dimensions, same bad ideas
Packmore was never enough. This time you step through inter-dimensional portals into brand new worlds, each with its own levels and its own ways of making a simple move ridiculous. Beyond the main jobs there are arcade-style levels too, with sorting and basketball among the odd jobs on offer. The look stays bright and cartoony throughout, with a cheerful soundtrack that keeps the whole thing feeling like a Saturday morning cartoon about workplace negligence.
Built for a full couch
This is a party game in work clothes. The rules take a minute to explain: grab things, put them in the truck, beat the clock. After that, the fun is watching the plan collapse. Two people pushing one table in opposite directions is a classic standoff, and the game gives you plenty of chances to have one. Bonus objectives give the group extra reasons to argue, like finishing a move without breaking a single pane of glass, which is exactly as reasonable as it sounds. Local co-op means the shouting happens in the room, where it belongs.
Co-op with cross-play
Up to four movers can work a job together, on the couch or online, and online play supports cross-play so your group can split across platforms. Coordination is the whole game: heavy items want two people, tight corners want patience, and you will get neither. The chaos is the point, and the game is at its best when a job goes sideways together. Playing solo works too, though the game clearly leans on group play for its biggest laughs. There is a wide range of accessibility options and an assist mode with things like longer timers and lighter two-person items, so a mixed-skill group can actually finish a shift without anyone rage-quitting into the hedge.
Can you play it solo?
Can you play it solo?
Yes. You can run the whole moving career as a one-person F.A.R.T., and the assist mode helps if juggling a whole house alone gets hectic. That said, the game leans multiplayer: the biggest laughs come from four people fighting over one table, and solo play is more of a brisk puzzle run than the main event.
Do you need to have played the first Moving Out?
No. The concept is explained in a mandatory tutorial, and the game stands on its own. Returning players get a bonus: Rye Yu and Sidney from the first game are still on the payroll, alongside a whole new cast of recruits.
Is there anything to do after finishing a level?
Plenty. Each level hides bonus objectives and collectibles, from style crates to arcade carts, and some areas only unlock once you have earned enough stars. That means replaying earlier jobs with new goals, and the arcade mini-games add another way to come back.
How does the difficulty work?
It flexes to your group. Assist mode offers longer timers, lighter two-person furniture and other tweaks, so a relaxed session is easy to set up. For score hunters, the time limits and bonus objectives give a real challenge, since finishing a level cleanly and finishing it perfectly are very different jobs.



























