Free to playMoSimulator Robot duels with real swerve physics
Drive student-built robots across the field, grab pieces, and race your friends for the better score.
Is MoSimulator worth it?
MoSimulator is worth it if…
- you want to practice driving a competition robot without waiting for field time
- you enjoy score chasing: same field, same cycle, always a faster line to find
- you like quick local matches against a friend on the same couch
- you are curious about student robotics and want a friendly way in, no engineering menus required
Screenshots
Driving is the whole game, and it has depth
This is teleop-only: you are at the controls the entire match, no autopilot, no menus between you and the field. The robots run on realistic swerve physics, so momentum, orientation and positioning all matter. Reaching a scoring spot is easy; arriving there without wasting a single movement is the craft.
Picture the loop: you line up on a game piece, nudge forward, feel the robot carry its momentum a touch too far, back off, and try the same approach again with a lighter stick. Shaving seconds off a cycle becomes the point. New drivers learn how their machine responds; experienced ones optimize every route across the field. The learning curve is satisfying because improvement shows up in the score, run after run.
A growing roster of real robots, plus your own
You start by picking a robot from various competition seasons, so the roster already reaches into the past. The modding system goes further: the community imports real robots from past and present seasons, and the library of mods keeps growing.
If you are on a team, the SDK is built for exactly that. Your actual machine, drivable from your desk, with physics that behave like the real thing. For anyone who has ever watched a robot behind the competition glass and wanted a turn at the controls, this is the turn.
One couch, two controllers, instant rivalry
MoSimulator is built for local play: 1v1 split-screen where you race your opponent to score the most points, or 2v0 co-op where you work out strategies together. No lobbies, no matchmaking, just hand someone a controller and the match starts.
That makes it a natural fit for filling downtime at events or settling who is the better driver in the room. In co-op, the two of you divide the field and talk each other through cycles; in 1v1, the same robot and the same field turn into a pure skill duel. The arcade pace keeps rounds short, so a rematch is always one button press away.























