Main Assembly artwork$3.99 (−80%)83%Very Positive

Main Assembly Build robots, break robots

Design, build and program your own machines, then test them in obstacle courses and races you make yourself.

Is Main Assembly worth it?

Main Assembly is worth it if…

  • you like building machines and finding out, loudly, why they don't work
  • you enjoy tinkering with logic and controls more than following a story
  • you want a sandbox to share with up to three friends
  • you prefer setting your own goals to being told what to do

Screenshots

Inventing together, up to four of you

Grab up to three friends and build in the same world. You can craft obstacle courses and race tracks together, then set your bots loose on them to see whose design holds up and whose folds like a cheap deckchair. Smashing each other's creations into metallic pulp is on the table too, which is exactly as satisfying as it sounds. It is a low-pressure kind of co-op: nobody needs a plan, and the best moments tend to come from a build that was never going to work. Alone or with fellow inventors, the loop is the same: imagine a machine, make it real, then find out the hard way what you got wrong.

Programming without the headache

Every appendage on your bot can be wired up with a visual programming tool, so you decide how each part moves without writing a line of code. The game is quick to reassure you on that point: nobody expects you to program in C#. The tool is powerful if you want it to be, with real math abilities behind it, and entirely optional if you don't. That means a first bot can be a wobbly heap that lurches in the right direction, while a later one flies itself, navigates on its own, or fights other machines without you touching a key. Watching something you wired up yourself actually behave the way you imagined is the best part.

Obstacle courses, races and one very tall cliff

Once your bot exists, the world builder lets you craft the punishment. Build race tracks, or complex obstacle courses designed to tease out design flaws you didn't know you had, which is most of them. If you want to test the limits of your construction, the suggested method is driving it off a cliff, and honestly, fair. Single players get over 100 challenges that test specific inventions, so there is always a next goal when your own ideas run dry. And when you want fresh material, thousands of bots and worlds hand-crafted by fans around the globe are there to take apart, add to, or borrow shamelessly.

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