$19.99Mars First Logistics Build absurd rovers, haul anything
Build ridiculous rovers with co-op friends and haul awkward cargo across Mars. One of you steers, another works the crane arm, the load bounces loose, and you both laugh and try again. Simple to start, full of clever delivery puzzles.
Is Mars First Logistics worth it?
Mars First Logistics is worth it if…
- you like co-op friends and shared building chaos
- you like solving transport puzzles your own way
- you like tinkering with vehicles and odd machines
- you like open worlds with new jobs over every hill
Screenshots
Build a rover that should not work
You open the editor and snap together wheels, springs, hydraulic cylinders, servo motors and rocket engines, with over 100 parts to mix. There is no single right answer, so your four-wheeled box truck and your friend's eight-legged crane spider are both valid.
Then you drive it out onto procedurally generated hills and valleys. Heavy loads drag you down, fragile loads punish hard bumps, bouncy loads hop around, and some cargo tries to float away. Your rover will not break apart when you roll it, which keeps failed ideas funny instead of costly. Standard or creative modes and extra settings let you loosen the rules when you just want to build.
Deliveries are better with backup
The job is always pickup and drop-off, but never simple. Cargo starts on the ground, so you have to grab it, hold it through rough terrain, then set it down in place. You earn funds, unlock parts and blueprints, and watch new Martian buildings appear as deliveries land.
With up to 3 friends in online co-op, you can split the work: one drives, one steadies the load, one scouts the route. You also connect settlements with roads, power lines, water pipes and monorails. It turns a long haul into a shared construction project, with plenty of room for chaotic driving and last-minute rescues.
What should you know before you start?
How does co-op actually work?
Up to four players share one Mars in online co-op. You build rovers together, ride along on the same machine, or run separate vehicles on the same job. Coordination matters most when cargo is fragile, heavy or eager to escape.
What do you build besides rovers?
Deliveries fund Martian settlements. You place radio towers to expand the map, then link buildings with roads, monorails, power lines and water pipes. Infrastructure is optional outside certain jobs, but it makes repeated routes much smoother.
Is it hard to learn the editor?
The editor is tactile and quick: snap parts together and test within seconds. Complexity is optional, and blueprints give you a starting point. Later jobs ask for specialized lifters, grippers and flyers, so your fleet keeps growing with the challenges.

















