Free to playRobot Rumble 2 Build it, wire it, wreck them
Assemble a fighting machine from real-world inspired parts and send it into physics-driven arena battles, solo or against friends.
Is Robot Rumble 2 worth it?
Robot Rumble 2 is worth it if…
- you love robot combat shows and want to build the machine yourself, down to the gearing
- you enjoy games where the physics ruins your plans and you laugh about it
- you like tinkering, iterating and learning systems the hard way
- you want to code your own fighter and watch it win without you
- you have friends for a four-robot brawl on one screen
Screenshots
Building a robot that actually works
The Bot Lab hands you components modeled on real robot combat parts: electric motors, speed controllers, batteries, pneumatic cylinders and air tanks for flippers, chains, belts and gearboxes for spinners and lifters. An electronics simulation makes you balance the power system, so a hungry weapon motor can drain the battery that drives your wheels. Every part is welded or bolted into a frame with a connection-strength damage model, and materials behave on real-world data. You can also dress the thing up with props, decals and custom shapes, because a killer robot deserves a paint job.
Fights, weight classes and arena hazards
Matches follow the real robot combat world's weight classes, from 1.5 kg Beetleweights up to 154 kg super heavyweights, so a tiny speed demon can meet a brick with a hammer. Arenas come with hazards like hammers, rollers and pits, and one clean hit can send a wheel or a whole arm skittering across the floor. You can set up knockout matches against AI or with up to four robots on one screen, which gets messy in the best way. Fair warning: building well takes patience, and the learning curve is steep.
Let the robot do the driving
If you would rather watch your creation think for itself, the miniscript AI editor lets you program its behavior, and the options go about as far as you want to take them. Set up AI versus AI matches where two hand-coded bots settle it without you touching a control, or code each robot differently and see which strategy survives contact. It turns the game into a kind of engineering contest: refine the script, run the fight, watch your plan fall apart, try again. Losing to your own code is a special kind of motivating.
What should you know before starting?
Is it hard to learn?
Honestly, yes. Building a working robot takes real effort, and there are no proper tutorials in the game yet. Most people lean on the community's guides and advice to get their first bot fighting. If you enjoy figuring systems out, the curve is steep but climbable, and it gets rewarding fast.
Do you need the Discord to enjoy it?
You get much more out of it with it. Custom robots, arenas and AI scripts are shared there, along with tutorials and weekly competitions that sometimes draw over a hundred unique robots. The game is playable without it, but the community content is a big part of what keeps fights fresh.
Is the game finished?
No, and it says so itself. It is an active, passion-driven project with bugs and placeholder assets still in use, though it is fully playable now and has been shaped by a huge amount of community playtesting. Come for the building and fighting, and expect rough edges along the way.

















