$19.99Mina the Hollower Burrow, lash, survive the curse
Mina the Hollower sends a mouse Hollower to a cursed island, whip in paw. Burrow under monsters, lash at them with an arsenal of strange weapons, and pick apart a vast dark world full of secrets, beastly bosses and a Victorian Gothic tale. Retro 8-bit looks, a cracking chiptune score, and combat that makes you earn it.
Is Mina the Hollower worth it?
Mina the Hollower is worth it if…
- you like tough retro action where the first hours bite the hardest
- you enjoy old 2D Zelda-style exploration and breaking secret walls
- you want a build to tinker with: weapons, sidearms and trinkets that stack
- you have a soft spot for Game Boy Color pixel art and chiptune soundtracks
- you don't mind losing your currency when you die
Screenshots
Burrow first, ask questions later
Mina's signature move is the burrow: jump, hold, and she dives under the dirt, scooting along at speed beneath hazards and monsters before popping back up with extra momentum. It works as a dodge, a shortcut and a way to cross ground that would otherwise eat you alive. Enemies guard doors, spikes line the floor, and the answer is often simply to go under all of it. The move takes a little practice, and early on it can feel odd coming from other action games, but once it clicks you will spend half your time underground. Above ground, you leap and dodge through tight, deliberately placed encounters where a single mistake costs real health.
Whips, sidearms and a pocketful of trinkets
Your starting pick is Mina's trusty whip, Nightstar, and from there the arsenal opens up: weapons with completely different move sets, plus a reliquary of unusual sidearms for when the situation calls for something stranger. On top of that sit trinkets, equippable charms with exotic effects, and a leveling system that lets you shape Mina toward your own playstyle. The combinations matter. Some builds make Mina fast and slippery, others hit like a landslide, and a few trinkets together can carry you through stretches that once felt impossible. Experimenting with loadouts is half the fun, especially once the world starts throwing harder fights at you.
A fight that makes you learn it
This is a difficult game, and it says so early: the opening hours are the hardest, throwing strong enemies and bosses at you while you are still at your weakest. Combat is deliberate. You learn what each enemy does, when to burrow, when to jump, when to strike, and death costs you your bones, the currency you spend on weapons and upgrades. Bosses take real attempts, and beating one after a string of losses lands hard. The trade-off: as trinkets and levels stack up, the later game turns far more forgiving than the start. If you enjoy earning your progress the hard way, the early grind is the point.
What should you know before playing?
How long is the game?
A first run through the main story takes roughly 25 to 35 hours. That is before secrets, optional bosses and side errands, and the game is built to be replayed: a randomizer mode, hard modifiers and palette swaps give completed saves a reason to keep going.
How hard is it, really?
Hard, especially at the start. The early areas throw some of the toughest enemies in the game at you before you have upgrades or a feel for the burrow. It eases up as trinkets and levels accumulate, and there are in-game options to adjust the experience if the default curve is too steep. If you bounce off the first hours, that is the game's roughest stretch, not its whole shape.
What is the story about?
Mina is a renowned Hollower sent on a desperate mission to rescue a cursed island. The tale is inspired by Victorian Gothic horror, and it swings between bone-chilling and heartwarming, with a cast of bizarre characters scattered across the island. The story stays light on its feet while the world around it stays dark.




























