$34.99Miasma Chronicles A brotherhood in a broken land
Guide Elvis and Diggs through a land warped by the Miasma, sneaking past danger and fighting tense turn-based battles while a mystery slowly unfolds.
Is Miasma Chronicles worth it?
Miasma Chronicles is worth it if…
- you enjoy turn-based tactics where planning the fight before it starts matters as much as the fight
- you like slow exploration of a strange, carefully built world, with notes and conversations along the way
- you play for story and want a plot with real twists
- you want a tactical game you can finish in around twenty hours rather than a hundred
Screenshots
A glove that bends the Miasma
Elvis arrived in the mining town of Sedentary as a baby, left with a robotic older brother and one strange inheritance: a glove that lets him control the Miasma itself. That glove is both a weapon and the key to the mystery. In a fight it opens up tactics you would not get otherwise, from blocking off ground to calling down devastating strikes. Out of combat, it is the reason the brothers set out at all. The Miasma has torn America apart, and the truth behind it may change the course of human history. Finding out what happened, and what Elvis really is, carries the whole journey.
Scout first, fight second
Exploration runs in real time: you walk the wasteland, meet outlandish characters, and case each area before trouble starts. When enemies appear, the game shifts to turn-based combat, and how you set it up matters. Sneak up on stragglers and take them out quietly, use sound lures to pull one guard away from the group, and by the time the real fight starts the odds have changed in your favour. Upgradable weapons and abilities keep your small crew competitive as enemies get meaner.
What should you know before playing?
Do you need to have played Mutant Year Zero: Road to Eden first?
No. It is from the same studio and builds on similar ideas, but the story stands on its own and nothing assumes you know the earlier game. If you did play it, expect a familiar core with more of everything: bigger areas, more dialogue, more RPG systems layered on top.
How long is the game?
A full run with some side content takes roughly twenty hours. It is a linear, single-story adventure with no reason to replay once the credits roll, which suits the focused, film-like pacing.
Is the stealth part mandatory?
Mostly, yes, especially on higher difficulties. The intended loop is to thin out enemies quietly before open combat, and skipping that step makes fights a lot harsher. Some players find the routine repetitive by the late game, so if you only want open battles, lower difficulties are the friendlier choice.
How is the story?
The mystery of the Miasma builds well and the plot twists land, but the writing divides people: some find the characters likeable and funny, others flat. The world itself is the strongest part, and the questions the story raises about Elvis and his family keep pulling you forward.


















