$39.99BIOMUTANT Kung-fu mutant in a dying world
Fight, craft and wander through a colorful open world where your choices shape the fate of the Tribes.
Is BIOMUTANT worth it?
BIOMUTANT is worth it if…
- you like exploring a colorful open world more than rushing the main quest
- you enjoy crafting your own weapons out of scavenged parts
- you want an action RPG with a light, fable-like tone
- you can live with a narrator who comments on most of what you do
Screenshots
Fighting with claws, guns and mutant powers
Combat here is a martial arts system first. You mix melee, shooting and mutant abilities in one flow, staying light on your feet while you swap between them mid-fight. As you progress, masters you meet teach you new Wung-Fu combat forms, so your move list keeps growing and fights stay fresh. Exposure to the world changes how you fight too: bio-contamination grants mutations like the Turtleform and Mucus Bubble, while old-world bunkers and their radiation unlock psi-mutations such as telekinesis and levitation. One moment you are slashing up close, the next you yank an enemy across the room with your mind.
Building weapons from junk
Crafting is where the game gets playful. You mix and match parts to build your own one-handed or two-handed slash and crush weapons, then bolt on modifications: cork-screws, battery-powered chainsaw modules, bio-contaminated sludge vials. Guns get the same treatment, from revolvers to shotguns. Some characters you meet craft things for you instead, like bionic wings or a jump-pack, and you can modify your Automaton, a scrap-toy sidekick that follows you around. Your gear also decides where you can go: a gas-mask and oxygen tank for the Dead Zones, thermo-resistant clothes for cryonic areas, protective gear against contaminated creatures.
A dying world worth wandering
The Tree-of-Life is bleeding death from its roots, and the land around it is a vibrant, colorful ruin. You explore on foot, by mech, jet-ski, air-balloon or area-specific mounts, crossing the dying wildland, the tunnel and bunker networks of the underworld, mountains and archipelagos. The look is a big part of it: saturated greens and bold colors over a post-apocalyptic setting, with fur on just about every creature. Wandering pays off, with discoveries, mysteries, strange characters and creatures to confront. A Storyteller narrates your journey, and your choices decide whether you save the New World or drag it somewhere darker.

















