Mad Adventures artworkFree to play91%Very Positive

Mad Adventures Chaos With Your Friends

Run a four-day expedition with your party, survive the minigames, beat the boss, then fight over the crown.

Is Mad Adventures worth it?

Mad Adventures is worth it if…

  • you want a party game for a group, online or in one room, where laughing matters more than winning
  • you like short rounds with different rules each time, from races to ball brawls to bomb tag
  • you enjoy games where helping and betraying are both valid strategies
  • you want quick sessions you can drop into with friends and pick up again weeks later

Screenshots

Minigames that flip every few minutes

Each expedition is a string of short rounds with completely different rules. One moment you are bashing a giant ball around an arena, the next you are racing a snowboard slope, stepping on matching color tiles in a disco, or dodging giant sand worms in the desert. There is capture the flag through an obstacle course, bomb tag in ancient ruins where the last ones tagged explode, and a stage where a movie screen tries to squash you flat. You learn a new game every few minutes, and the pace never asks you to think hard about it. It plays smoothly, so a bad round is over before the complaining even starts.

A party that levels up together

Coins you collect on expeditions go into upgrades for the whole lobby, and they stack in gloriously dumb ways: double jump, triple jump, quadruple jump, and so on until platforming stops being a problem and becomes a lifestyle. Other upgrades add health, movement speed, healing, damage and knockback. The catch is that progress lives in the lobby, not with you as a player, so a fresh lobby starts from scratch and a well-upgraded one feels like a different game. Deciding whether to put your coins into the group pot or into a personal hat is the closest thing this game has to diplomacy.

Work together, or don't

Nothing stops you from being a good teammate: healing people, grinding coins for the shared upgrades, helping everyone reach the boss. Nothing stops you from hitting coins out of other players either, and the PvP upgrade turns friendly fire on for the entire lobby, which changes the whole dynamic of the game. Suddenly every ledge is an opportunity and every teammate is a target. The game is at its best when a group is half cooperating and half scheming, and nobody is quite sure who is on whose side until the coins start flying.

The boss and the battle for the crown

Survive all four days of the expedition and your party earns a boss fight, where fighting and healing skills matter and standing in the fire is exactly as bad as it sounds. Take the boss down and the real prize begins: a battle royale among the very friends who just helped you win it. Last one standing gets a golden crown to wear, which is worth precisely nothing and everything. Losing all your lives is not the end either, since you still get a spare life to keep joining the later rounds, so nobody sits out for long.

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