Free to playM.A.R.S. Kill fast, die faster
Pick your mech, pick a mode and jump into quick third-person shootouts against zombies, dinosaurs or other players.
Is M.A.R.S. worth it?
M.A.R.S. is worth it if…
- you like wave survival and co-op missions against dinosaurs, zombies and robots
- you enjoy grinding for weapons and chasing higher difficulty tiers
- you miss old-school arcade third-person shooters with cover mechanics
Screenshots
Gunplay built around cover and timing
The shooting plays like classic cover shooters: you roll between cover, pop out to fire, and land active reloads for a damage boost. It is quick and arcade-like, made for short bursts of play rather than long, careful pushes. When a fight gets too big for a rifle, you can call in a mech and settle it at walking-tank scale. You pick your loadout before each mission, and with fully customizable loadouts across dozens of weapons, what you carry is a real decision: a shotgun for the doorway, a rifle for the open ground. The pace stays high, the respawns come fast, and dying costs you seconds, not an evening.
PvE with an absurd cast of enemies
The co-op side is where the game is busiest. Wave-based Survival modes throw aliens, dinosaurs, robots and zombies at you in escalating waves, and mini-campaign Ops send up to four players pushing through UNITA's compound under fire. The time-travel premise gets used properly: one mission you are fighting creatures from ancient history, the next something from the future, and occasionally from timelines that never happened at all. Missions award coins you can spend to revive yourself or a teammate mid-fight, so a bad wave is rarely the end of the run. It is loud, silly and relentless in the best way.
Weapons with levels, grades and a workshop
Every weapon has both a Level and a Grade, and higher tiers add stat bonuses and abilities to your gear. Missions and challenges pay out upgrade materials, which you spend upgrading the guns you like; many weapons can also be bought outright from the armory with currency earned by playing. There is crafting too: gather blueprints and materials from missions and map drops, then roll for something better. Be aware that progression leans on repetition and random drops, and some shop items are rented rather than owned, so patient grinders get more out of it than one-session visitors.
Better with a lobby full of friends
This is a game made for joining a lobby with a few people and jumping straight into a round. Co-op missions take up to four players, and the hardest content is built around a full group: Nightmare Challenges for thrillseekers, and the Quantum Trials, where you gather three friends and push through floors, and you will be lucky to beat floor 1. Coordination matters when the waves keep coming, and reviving a teammate with coins mid-run turns a wipe into a story. Even PvP works as a group night, from Team Deathmatch to Search & Destroy. Sessions are short and social: one more round is always a reasonable answer.
Questions about M.A.R.S?
Can you play it solo?
Yes. Missions can be run alone, and the game has four basic difficulty levels so you can tune the pressure. Be honest with yourself about the top end, though: Nightmare Challenges and the Quantum Trials are built for a coordinated group, and solo players will feel the wall there. For everyday PvE rounds, going alone works fine.
What is the Headhunter mode?
It is the game's signature silly mode: in Headhunter, your character's head grows with every successive kill. It is a PvP mode, so the better you are doing, the more ridiculous you look and the bigger a target you become. It sits alongside more standard modes like Team Deathmatch, Domination and Search & Destroy.
Is PvP active?
Mixed. The classic modes are all there, but quick PvP matches are often filled out with bots alongside the human players, and finding a full lobby depends on the time of day. If you are coming mainly for competitive play against real opponents, treat PvP as a side dish and expect the PvE modes to be the busier half of the game.























