Lycans artwork$4.9991%Very Positive

Lycans Trust no one after dark

Lycans is social deduction in first person: up to 12 players on an island, werewolves hiding among the villagers. Investigate and gather resources by day, vote someone out each morning, then hide at night while the wolves hunt. Proximity voice chat makes every whisper, accusation and alibi count.

Is Lycans worth it?

Lycans is worth it if…

  • you like arguing with friends about who the liar is, in voice, at full volume
  • you enjoy social deduction where talking and listening matter more than reflexes
  • you want a party game for a big group, with matches you can configure
  • you like a day and night cycle where every evening vote can go horribly wrong

Screenshots

Daylight is for detective work

Every morning the village gathers to vote out one suspected werewolf, so the day is where the game is won or lost. You explore the island, search for resources that help the villagers survive, and talk to everyone else, because every conversation is a chance to catch a lie or plant one. Proximity voice chat is mandatory and it shapes everything: you can only hear people standing near you, so private chats, hushed alliances and carefully staged accusations happen naturally as you move around. Who someone spends time with, and how they act under pressure, becomes evidence.

Nightfall changes the rules

When darkness falls, the hidden werewolves start hunting, and the villagers' job is simply to stay alive until morning. You hide, you listen, and you hope the suspicions you voiced at the last meeting pointed at the right person, because every night the village gets smaller. The tension comes from the cycle itself: the day builds the case, the night tests it, and each morning's vote is your only weapon. It is a survival horror loop where the scariest thing on the island is the neighbour who seemed so friendly over lunch.

Built for a full lobby of friends

This is a game that shines with a group: matches hold up to 12 players, and it is best with at least 5, ideally more. Joining a lobby, arguing over who the wolf is and voting someone into the ground is exactly the kind of shared, social session the game is made for. Matches are configurable, so your group can tune the rules to taste, and there is a PvP mode alongside the Lycans mode for when the debate needs settling another way. With enough voices in the call, a single round turns into a night of shouting, bluffing and revenge matches.

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