$4.99Lycans Trust no one after dark
Lycans drops up to 12 co-op friends on an island where some of you are werewolves in disguise. Search by day, survive by night, then vote out a suspect each morning. Best with at least five players talking, bluffing, and pointing fingers.
Is Lycans worth it?
Lycans is worth it if…
- you like social deduction where talking matters more than aiming
- you have a group of around five to twelve co-op friends for game nights
- you enjoy day-night rounds of searching, hiding, and voting
Screenshots
Search by day, survive by night
Each round runs on a simple cycle. During the day you roam the island in first person, gather resources, look for clues, and try to work out who is hiding fangs. When night falls, the werewolves hunt and villagers hide to stay alive. Every morning the group gathers to vote and eliminate one suspect before the numbers thin out. You learn to watch where people wander, what they carry, and how their story changes when the vote turns toward them.
Talking is the main weapon
Proximity voice chat is required, so you only hear the players close to you. That turns every chat into a choice: pull someone aside for a quiet alliance, argue in a crowd, or keep your distance and listen. Accusations, defenses, bluffs, and bad alibis do most of the work, with PvP rounds and configurable settings to change the shape of the evening. Bring co-op friends who like to argue, because a silent lobby is a short game.
Good to know?
Can you play it solo?
No, in practice. Everything depends on player interaction, from daytime investigation to the morning vote. Without other people nearby to talk to, accuse, and hide from, there is no round.
Do you need a microphone?
Yes. Proximity voice chat is built in and mandatory, and only nearby players can hear you. That closeness matters: private talks, eavesdropping, and last-second defenses all happen by position, not through a global channel.
What do villagers actually do besides voting?
Between votes you explore the island and search for resources meant to help the villagers win before everyone is killed. So the daytime is part scavenging trip, part detective work, with hiding as your main defense once night comes.

















