Beguile artwork$4.99100%Positive

Beguile

Love × Werewolf! A social deduction party game where lies and logic decide love!

Screenshots

From the Steam store

Overview

A fresh party game that mixes romance with werewolf-style deception! Confess your love — and take out your rivals! Dive into heart-pounding mind games in this fully command-based online PvP.

Win the match through romantic bluffing and clever strategy.

Pull off a successful confession…and your target is taken out by love!

Fail — and you go down instead.

Will you read hearts correctly, or get your own broken?

Game Modes

Online PvP for 2–8 players. (Solo play is not available.)

Quick Match — Get matched with random players who are online.

Custom Match — Only players who enter the same password can join the room.

※ The game doesn’t include built-in voice chat. We recommend using external voice tools to enhance the social experience.

Key Features

Online matches for up to 8 players

Fully command-based gameplay — no direct movement

Deep psychological bluffing and strategic play

Great for partying with friends and lively streams

Cute, poppy, and charming visuals

Streaming & content creation: Feel free to stream or upload — personal or commercial, individual or corporate, all welcome!

How the Game Works — Basics

Players are split into two opposing teams (Villagers and Werewolves). The objective: eliminate all players on the enemy team by using “confessions.”

A successful confession eliminates the player who was confessed to.

A failed confession eliminates the confessor.

The game alternates between Day and Night turns. Each turn, every player chooses one action to perform.

Day: Take actions to raise someone’s affection and increase your chances of succeeding later. Night: Attempt confessions and try to eliminate opponents.

Roles & Player Stats

Roles

There are two roles: Villager and Werewolf.

Your team’s role is the same for all teammates; the opposing team has the opposite role.

Roles swap every day (Day 1 = Villager, Day 2 = Werewolf, Day 3 = Villager, etc.), so everyone alternates between attacking and defending.

Affection

An affection level measures how much one player likes another (1–4).

Each player has an individual affection value for every opponent (only visible to the owner).

4 = love, 1 = dislike. Higher values increase the chance that a confession will succeed.

Affection values affect both outcomes when you are confessed to and whether you can successfully confess yourself.

Initial affection values are randomized.

Type

Each player has a type (Passionate / Free-Spirited / Gentle) that represents their preferences.

Your team’s types are visible to teammates.

Types affect date outcomes and how affection changes.

Type is randomly assigned at game start.

Actions

The game progresses by alternating Day Turns and Night Turns. Below are the available actions for each role.

Day Turn — Werewolf Actions (examples)

Date (Passionate / Free-Spirited / Gentle)

Dates change affection based on types:

If the date matches your type, your affection toward the target +1.

If the date matches the target’s type, the target’s affection toward you +1.

If the date is the target’s disliked type, the target’s affection toward you –1.

(In short: a fun date → they like you more; a bad date → they like you less.)

Longing

Set your affection for the chosen target to maximum (4).

(A one-sided crush — you go all-in!)

Day Turn — Villager Action

Fortune-Telling

Reveal a chosen target’s affection toward you to everyone.

Only one Villager can use this per day: the first Villager to select an action that daytime turn.

(See how someone really feels about you!)

Night Turn — Werewolf Action

Confess

Confess to a chosen target. The result depends on the target’s affection for you:

4 → Confession succeeds: the target is eliminated.

2–3 → No effect.

1 → Confession fails: you are eliminated.

Note: You can only trigger a confession if your affection for that target is 3 or higher.

(Mutual feelings win; one-sided love can be dangerous!)

Night Turn — Villager Action

Tempt

Prompt a target to choose whether to confess to you.

If they choose No, nothing happens.

If they choose Yes, they will confess to you.

This forced confession is treated differently from a normal confession:

It happens regardless of the target’s affection toward you.

If your (Villager’s) affection toward the target is 3, the confession succeeds.

Outcomes when the forced confession occurs:

Your affection 3 or 4 → Confession succeeds → you are eliminated.

Your affection 2 → No effect.

Your affection 1 → Confession fails → they are eliminated.

(Flirt to confuse and turn the tables!)

Win Condition

Eliminate every player on the opposing team using confessions to claim victory.

Final Word

You’ve read this far — you might be a romance master already! Deduce opponents’ types and affection levels, out-think your rivals, and win with charm and cunning. Ready to gamble with your heart?

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