$29.99Lost in Random™ A Dice-Rolling Dark Fairytale
Guide Even and her dice companion through six surreal realms, fighting with cards, luck and plenty of nerve to bring her sister home.
Is Lost in Random™ worth it?
Lost in Random™ is worth it if…
- you like dark fairytales with a sense of humour, Tim Burton looks and a narrator who deadpans
- you enjoy deckbuilding mixed into real-time combat, where a dice roll changes the plan
- you play for story and characters more than for challenge
- you want a focused adventure you can finish in around 15 to 20 hours
Screenshots
Battles that play like a board game
Combat here works in two halves. First you fire your slingshot at the crystals growing on enemies, which fills your energy. Then you roll Dicey, and the number he lands on decides how many cards you can play that turn. Cards summon weapons, shield you, heal you or drop hazards on the battlefield, so the fight becomes a tabletop game unfolding in real time.
The arenas themselves shift with every throw, and you learn to tip the odds your way instead of trusting luck. You build and adjust your deck as you go, and once Dicey can roll higher numbers, real combinations open up: pull enemies together, slow time, then hit the whole pile at once. Fair warning: the rhythm of shooting, rolling and playing can feel repetitive in the later fights, so come for the world and the story as much as the battles.
A haunted wonderland worth wandering
Random is split into six shadowy realms, each with its own maddening rules and its own personality, and the people reflect it: fish-folk, suspicious foxes, gamblers obsessed with their dice, all with exaggerated proportions and a handcrafted, storybook look. The whole thing sits somewhere between a dark fairytale and a cartoon, all cobbled streets, playing cards and chess pieces, and it is a pleasure just to walk around and talk to everyone.
There is a narrator with dry, slightly dark humour, strong voice acting throughout, and quests from the unpredictable residents that send you poking into every corner. The writing earns actual smiles, and the strange stories the locals tell are half the fun. Exploration, simple puzzles and plenty of dialogue carry you from realm to realm at a relaxed, story-first pace.


















