$19.99LET IT DIE Death Is Just the Next Run
Climb the Tower of Barbs, a warped spire rising from a drowned Tokyo, armed with whatever you can scavenge. Fight, eat strange creatures, craft gear and die a lot, then meet yourself as an enemy. A brutal, funny hack-and-slash climb where death is only the start of the next run.
Is LET IT DIE worth it?
LET IT DIE is worth it if…
- you want a difficult climb where death costs you something and coming back is part of the fun
- you like scavenging for weapons and food instead of picking one loadout and sticking to it
- you enjoy dark comedy with your gore, skateboarding reapers included
- you want a game you can grind for hundreds of hours, one floor at a time
Screenshots
Scavenge, eat, survive
You start in your underwear, and the tower does not care. Weapons and armor come from looting fallen foes, crafting from blueprints, or grabbing whatever is lying around and making it work. Food is survival too: mushrooms, frogs and other odd creatures keep your strength up or trigger special abilities. The trick is deciding when to fight and when to sneak past and save it for later. Death can cost you your belongings, so every trip up the tower is a gamble between pushing one more floor and playing it safe.
Rage Moves and gory finishes
When plain hacking and slashing stops being enough, the game lets you end things with style. Rage Moves and Goretastics are ultra-violent finishers, and the violence is the point: fights are visceral, bloody and built around dismemberment. Every hit lands with weight, and putting a boss down after a dozen attempts feels earned. It is pulp, it is over the top, and it never pretends to be anything else.
Your dead fighter comes back angry
Here is the twist that keeps runs interesting: when your fighter runs out of HP, they die and come back as an enemy. Somewhere in the tower, your own corpse is waiting, wearing your gear and holding your weapons. Beat it and you take everything back. You can also send a fighter into another player's tower as a Hunter to gather loot for a set time, and in the Tokyo Death Metro you join a team, raid opponents' stashes and try to keep them from returning the favor. If you are stolen from, steal it back.
For the Soulslike itch
If punishing, deliberate combat is what you want, the tower delivers. But do not expect a straight copy: rolling is not your only answer, some weapons have outright ridiculous movesets, and improvisation matters as much as mastery. Learn enemy patterns, then adapt when the tower hands you a pitching machine instead of a proper sword.
What you should know?
Is it still grindy?
Some. The offline re-release cut material costs and removed the timers, but you will still farm resources and money, and early recovery from death takes time and in-game currency. If you like a game with always something left to grind, that is a feature. If you want a tight ten-hour ride, it will test your patience.
How hard is it, really?
Difficult but fair about it. The tower climbs in tiers, enemies hit hard, and dying sends you back while your gear stays behind on your corpse. The game collects every mechanic you learn into an in-game manual you can open at any time, which helps a lot mid-climb. Expect to lose often and get better each time.























