$29.99Last Oasis Chase the shade on wooden legs
Build wind-powered walking machines, strip the last oases bare and fight rivals for every resource before the desert catches up.
Is Last Oasis worth it?
Last Oasis is worth it if…
- you want a survival game where your base travels with you
- you like building, upgrading and customizing your own machines
- you enjoy PvP where clans fight over territory and trade routes
- you would rather trade, hunt or pirate your own way than follow a fixed story
- you don't mind a fight that punishes sloppy timing
Screenshots
Walkers: ships that walk
Your ride is a wooden, wind-powered machine that strides across the sand on legs, and it is far more than transport. A Walker is a siege engine you adapt to the job at hand: structures, attachments and upgrades turn one into a hauler for your harvest, a fighting platform, or a mobile home. Ballistas, scattershot guns, repeaters, even giant slingshots go on its frame. You decide what your Walker becomes, and rebuilding it for the next leg of the journey is half the game. When the sun chases you west, you will be glad it walks.
A world between fire and ice
The planet is split in two by a dying rotation: the sun scorches the western lands to dust, and beyond the horizon everything sits frozen under impenetrable ice. Life clings to a narrow strip, and to a chain of oases, each over 100km², each with its own biomes, challenges and limited resources to plunder. Constant sandstorms make the trip between oases harder than it used to be, and the harder the trip, the better the reward. Beyond Flotillan territory the world turns lawless, with fiercer creatures and more savage nomads, and some hardened players choose to live out there anyway, for the richer pickings.
Fighting on foot and from the deck
Melee combat is directional and skill-based: one and two-handed swords, maces, axes and quarterstaves, each worth mastering or worth specializing in just one. Your grapple hook is as much a weapon as your blade. It gets you onto Walkers, friend and foe alike, and up cliffs no Walker could climb; some nomads barely scramble over rocks, others swing through forests like it is nothing. On the deck of your own Walker, the mounted weapons take over. A nomad caught in the sands without a grapple is, the saying goes, as good as dead.
Survival that keeps you moving
This is survival crafting built around never standing still. Resources deplete fast, so you gather, craft and build, then move on before the land runs dry. You hunt ferocious creatures, find water, brew mind-bending Vitamins, and set up autonomous machines that harvest the wind for you. Your Hangar base matters all the more for the risk of every trip out: rolling back in on the edge of death, Walker falling apart, to the warmth of your own fire, is the feeling the whole loop is built around. Today you tempted fate and won.
Questions before you set out?
Can you play solo?
Yes, and the game is built to allow it: traders, mercenaries, hunters and pirates all have paths that suit solo play, and recent autonomous weapon technology gives lone nomads new options. That said, big clans dominate some parts of the world, so a solo life rewards caution and clever routes more than open confrontation.
What are the Rupu?
A constant threat to anyone scavenging the sands, and lately a stranger one: they have been seen wielding Flotillan weapons and salvaging parts from broken Walkers. There are even whispers they have tamed the most ferocious creatures and ride them like war machines, though no witness will confirm it.
Is there a big monster to hunt?
The biggest is a massive sandworm called The Long Ones. Once it fixes on a Walker it loses sight of everything else, and beating one takes a crew of experienced hunters working together. Underprepared, you die. Prepared, you walk away with some of the rarest resources in the game and a reason to tap the fermented cacti.
How does the economy work?
It is player-driven, with trade networks stretching between the oases. Prices follow supply and demand, so quick traders can turn a route into serious profit.
Can you play with friends?
Yes, and the game encourages it: voice chat makes it easy to meet new nomads and team up, and some of the largest creatures only fall to a coordinated crew.



















