$29.99Bellwright Raise a rebellion, village by village
Return home a fugitive, build up your towns and people, and fight the Crown for every piece of land.
Is Bellwright worth it?
Bellwright is worth it if…
- you like building a town from a camp and watching workers do the hauling for you
- you like medieval survival crafting with hunting, gathering, and research
- you like commanding squads and fighting with directional melee and bows
- you like long liberation campaigns across villages and regions
Screenshots
From a camp to a rebellion
You start with almost nothing: a camp, rough tools, and a death sentence hanging over you. You gather wood and stone, hunt, craft, and put up work buildings piece by piece. Free villages from the Crown's grip, win their trust, and recruit followers to chop, haul, craft, and fight for you.
Each recruit brings useful knowledge, from better arrows to stronger buildings. Set up outposts, link resources between them, and research your way toward trained soldiers and sturdier towns. It is slow work that pays off when your scrappy camp starts looking like somewhere worth defending.
Work your villagers hate you for
Liberated villages need hands, and yours are never idle for long. You assign workers to forestry, mining, farming, crafting, cooking, and hauling, then upgrade their halls and workshops as new materials and technologies open up.
Organize the rosters, keep food and tools flowing, and watch laborers turn into skilled craftsmen and soldiers. Expect bottlenecks: one missing plank can stall a whole building. Sorting the chain until everything hums is half the game, and oddly satisfying when the storehouses fill up without you lifting a finger.
Swords that go where you point them
Combat is directional, so attacks and blocks follow your mouse movement. Pick from swords, axes, heavy mauls, polearms, and bows, plus armor that actually matters, and learn to read angles instead of button-mashing.
You fight bandits, royal troops, and worse things lurking in the wilds, first alone and later at the head of your own squad. Bring numbers: three angry brigands will happily teach you about being outnumbered. Valor is its own reward.
A murder charge and a family secret
Someone framed you for the Prince's murder, then sent an assassin to finish the job. You find the contract, survive, and walk straight back into the kingdom that wants you dead to get answers.
You aid villagers, clear bandit camps to make roads safer, and push back the Sovereign's forces region by region. Along the way you dig into your family's hidden past and the truth behind the Prince's death. The bells, as the rebels like to say, shall ring for freedom again. Loudly, preferably over a liberated town.
Good to know?
How do towns and resources work?
You build and upgrade outposts and towns with your recruits, from workshops to defenses. Workers gather, craft, cook, and deliver, and you can move resources between settlements. New followers unlock new recipes and structures, so recruiting widely is how you climb from timber huts to a rebellion that can equip an army.
What is the combat like?
Melee attacks and blocks follow the direction you move the mouse, Mount and Blade style. You choose swords, axes, mauls, polearms, or bows, and gear plus stats decide a lot. Later you command squads and formations on the field, equipping and training troops yourself.
Is there co-op and mod support?
Yes, it supports online co-op and single-player in third person. You can bring friends along for building, hauling, and bandit-squashing, which shortens the grind considerably.
How long is a playthrough?
Long. An unmodded run can stretch into the hundreds of hours, since progress waits on buildings, crafting queues, research, and marching across a large open world.





















