Intruder artwork$19.9990%Very Positive

Intruder Outsmart the other team

A stealth shooter where two teams of people try to out-think each other. Sneak past motion detectors and security cameras as an Intruder, or trap the building and watch the cameras as a Guard. Proximity voice chat means your enemies can hear you whisper. It gets tense, and it gets very silly.

Is Intruder worth it?

Intruder is worth it if…

  • you have a friend or two to convince, since private lobbies with your own crew are where it shines
  • you like slow, careful planning more than twitch reflexes
  • you enjoy games where the plan falls apart in funny ways and you roll with it
  • you don't mind a small, dedicated community of veterans who play to win

Screenshots

Spies versus guards, played by actual people

One side sneaks to the objective, the other side defends the building. That is the whole setup, and it works because your opponents plan too. As an Intruder you crawl through vents, climb the walls and swim in through the water, looking for the route nobody is watching. As a Guard you place motion detectors near explosive traps, watch live security camera feeds and call enemy movement to your teammates over the hand radio. Missions have several objectives and escape routes, so there is always a decision to make: which way in, and which way out. When a plan survives contact with the other team, it feels earned.

Your voice is a weapon, and a liability

Voice chat here exists in the world. Talk near an enemy and they hear you; whisper into your radio instead, or stay silent and use real SWAT hand signals when someone is close. It cuts both ways: eavesdrop on the other team's chatter and use it against them, or say something false where they can hear it and send them the wrong way. The result is a shooter where holding your breath matters as much as your aim. Add realistic ballistics with windage and bullet drop, and every firefight is a decision about when to stop being quiet.

What makes the matches funny?

Can you play it solo?

You can queue into public matches on your own, but the honest picture is that the player base is small and skews experienced, so newcomers can run into veterans who know every route. The game is at its best with a friend or two in a private lobby, where you can set the pace yourselves. If you only ever play solo against strangers, temper your expectations.

What can you build with the level editor?

Your own maps and game modes. The editor is a full plugin, so the community keeps making new places to sneak through and new rules to play by, which is a big part of why matches keep feeling different. Between custom maps, multiple objectives, several escape routes and opponents who never do the same thing twice, few rounds play out the same way.

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