$3.99 (−60%)Perfect Heist 2 Robbery, lies and a very boring disguise
Blend in with the bank staff, then crack the vault before the cops pick you out of the crowd.
Is Perfect Heist 2 worth it?
Perfect Heist 2 is worth it if…
- you like deceiving your friends to their faces and getting away with it
- you want short competitive rounds where a plan can fall apart in seconds
- you enjoy class-based shooters with room for dumb, creative strategies
- you have a group of friends up for a night of chaotic cops and robbers
Screenshots
Blend in or get caught
The core trick: the cops hit far harder in a straight fight, so robbers win by not looking like robbers. You wait for the right moment, knock out an employee and take their clothes as a disguise. From there you walk the bank like you belong, drilling a vault or planting a bomb only when nobody is watching. A cop can walk right up and stare you down; a wrong answer or a nervous move gives you away. One player moment says it all: someone follows an NPC a step too long, the NPC turns and asks if they need help, and gets shot on the spot. Paranoia is the whole game.
32 classes, 20-plus weapons, zero dignity
Every round starts with a choice from 32 classes, each with its own abilities, weapon loadouts and passive perks. Play a stealthy infiltrator who hacks security, a demolition type who blows through walls, or a cop specialist built for scanning and surveillance. The arsenal includes everything from the first game plus new toys like a rocket launcher and several grenade launchers, more than 20 weapons in total. The tone stays loose: the silly stuff is part of the plan, and absurd class and weapon combinations are half the fun. Some classes are deep, others are simple to pick up, so any kind of player finds a fit.
Made for a lobby full of friends
This is a round-based multiplayer game for 2 to 10 players, and it shines most with a group on voice chat. Coordination, distractions and sudden betrayals fill every session with laughs, and the disguise mind games get crueler the better your friends know you. Rounds are short, so a bad plan costs you two minutes and a story to tell. The game is easy to learn and hard to master, which keeps a mixed group of veterans and first-timers on even footing.



















