$19.99ICBM Global war in quick rounds
Pick a continent, hide your silos, and time your strikes against rivals who are plotting the same thing.
Is ICBM worth it?
ICBM is worth it if…
- you like strategy games where the plan you researched matters as much as your reflexes
- you want short, tense matches where one wrong guess turns your continent to glass
- you enjoy outsmarting friends in PvP, or teaming up against them
- you like trying a different build every run: bomber swarms one game, submarine ambushes the next
- you want a game you can mod into something stranger
Screenshots
An arms race you shape yourself
You take a continent and build toward one goal: total destruction of everyone else while your own cities stay standing. The research tree holds 44 technologies, and you cannot have them all. Specialize in radar and interceptor defenses, mass-produce a stockpile of proven warheads, or chase exotic delivery systems, and your choice colors the whole war. Twenty unit types and twelve nuclear weapons give each build its own flavor: one player buries the map in stealth bombers, another waits behind layered anti-missile batteries before a decisive first strike. Every match becomes a different kind of arms race.
The art of the first strike
Nothing you build is safe. An airbase can be nuked, a silo can be nuked, a submarine can be hunted. So the game becomes a scramble: hide your weapons, watch where the enemy keeps theirs, and guess whether striking first is boldness or suicide. You can launch ICBMs in a straight slugfest, send bombers over the pole with heavy payloads, or slip submarines into unexpected waters. The strike planner lets you set targets in advance, marking specific cities, units and structures, and synchronize launches so they overwhelm enemy defenses all at once.
Diplomacy with an expiry date
Everybody starts at war with everybody, so any friend is a friend you made yourself. Alliances let you share information, technologies, even the locations of your nukes, to gang up on a common enemy. The catch is that nothing forces an alliance to last. Get caught at your weakest and yesterday's partner may arrive off your coast with hundreds of bombers, which is exactly what happens when the AI smells blood. Human players, it turns out, can be worse. Trusting someone here is a strategic decision, not a safe default.
Nuclear war at your own pace
Matches are built for a lobby and an evening with friends. The pace is yours to set: crank the contamination speed for a swift, brutal war, or slow it down for a long, paranoid standoff, and adjust game speed at any moment mid-match. There is a learning curve, but it is the kind you climb in two or three games, after which every rematch is a chance to try the strategy that beat you last time.
























