$12.49Hive Blight
Lead a squad of insect warriors against the Fungomancer and its spreading blight. Pick two clans, mix their bugs, gear and tricks into a working team, then place them well and watch them fight. Losing a run just means a stranger, funnier swarm next time.
Is Hive Blight worth it?
Hive Blight is worth it if…
- you like auto battlers where preparation matters more than clicking
- you enjoy mixing factions to find odd synergies
- you like short roguelite runs you can replay with new teams
- you have a soft spot for bugs with personality
Screenshots
Two clans, one strange swarm
Every run starts with an alliance between two insect clans, which sets your units, equipment, trinkets and synergies. The Vespadas hit hard and hand out debuffs, the Silent Cabbale work through poison and ambush, and the Sweet Symphony keeps the team alive with healing and seduction.
The fun is in the crossbreeding. You recruit from more than 40 characters, evolve bugs to higher stars, and pair a Cabbale ambusher with Vespada muscle until something clicks. Trying odd team combinations and finding builds that work is a highlight, and no two runs hand you quite the same pieces.
Set the board, then let them brawl
Battles play out on their own, so the thinking happens beforehand. You place your bugs on the hex grid, hand out from more than 60 pieces of equipment and trinkets, and send them into fights against blighted enemies and bosses on the way to the source.
Placement often decides a close fight. A frontline tank in the wrong tile folds, the same tank one step over holds. Between fights you cross a lush map to shop, visit altars with old powers, drink strange potions, or stop at the forge, choosing which detour is worth the risk.
What else should you know?
How does a run actually work?
You choose your two clans, move across a branching map of fights, shops and events, and push back the blight toward its source. You recruit bugs, upgrade them, add equipment and trinkets, and face stronger entities and bosses along the way. Death ends the run, and clan experience unlocks new units and gear for later attempts.
Do the insect clans play differently?
Yes, in a clear way. Vespadas favor offense and debuffs, the Silent Cabbale favor poison and ambush tactics, and the Sweet Symphony favors healing and support tricks. Your alliance decides which units and items show up, so a poison-heavy run feels nothing like a healing-heavy one.
Is positioning really that important?
It is. Since combat resolves automatically, where each bug stands decides who gets hit, who gets protected, and which abilities connect. Moving one or two units can turn a loss into a win, especially once enemy towers and area effects enter the fight.



















