$19.99He is Coming Outbuild the hunters or die trying
Scavenge a dying realm for gear by day, then watch your build face the Demon King's champion in automatic combat.
Is He is Coming worth it?
He is Coming is worth it if…
- you enjoy deciding what to pick up more than pressing buttons in a fight
- you like short runs that turn into "one more go" evenings
- you want a game that gets deeper as unlocks widen the item pool over many sessions
- you would rather lose to a bad plan than win by reflexes
Screenshots
A new hunter every three days
Each run gives you three days before a boss starts hunting you, drawn from a pool of more than 30. Each one fights differently, so your job is to read it and build against it. The Razorclaw Grizzly's attacks ignore armor, so piling on plates is a waste; the Black Knight absorbs your attack power, so raw damage feeds him instead. You study the monster, check what it does, and decide what kind of hero can survive it. Then the next hunter arrives, and the build that just worked may be exactly the wrong one.
Building a hero from what the world offers
Over 350 items, limited inventory space, and a clock ticking toward the next boss: that is the whole tension of a run. Do you detour to a hidden ancient forge to sharpen your blade, pay a greedy merchant for a rare trinket, or hunt for armor and magical shields instead? Combining items of the same type frees up a slot and makes something stronger, and certain combinations unlock effects that change how a fight plays out entirely. High speed with a Saffron Feather regenerates wounds mid-battle. Every pick is a tradeoff between surviving today and being ready for what comes in three days.
Fighting for the crown against other heroes
Singleplayer is only part of it. In Kingmaker, an asynchronous multiplayer mode, your champion faces the finished builds of other players as you all compete for the fallen Demon King's crown. You plan around the equipment and abilities of rival heroes, and the combinations you meet are ones no designer wrote: they come from other people's experiments. Prefer a face you know? Challenge a friend to a real-time duel, explore and build in parallel, and clash every three days until one of you is crowned.
What should you know before playing?
How long does a run take?
Shorter than most roguelites. A run can take as little as five minutes or closer to half an hour, depending on how much time you spend weighing your build against the next boss. That makes it easy to fit in one attempt before bed, and just as easy to talk yourself into another.
Do you control the fights?
No, combat plays out on its own. The skill sits in everything around it: where you go on the map, which items you take, what you combine, and how your stats line up against the monster hunting you. By the time the battle starts, it is already decided, and watching it confirm your plan has its own satisfaction.
How much luck is involved?
A fair amount. The map, the loot and the bosses are randomized, and sometimes the items you need simply do not show up. Unlocks and challenges steadily widen the item pool, which gives you more ways to improvise, but if losing to a bad draw ruins your evening, this one will test you.
Does progress carry between runs?
Yes. Every run works toward more than 100 unique challenges, and completing them adds powerful new artifacts to the item pool for future runs. Your first hero may fall to the Demon King, but the items they unlock make the next one stronger, so even a failed run moves something forward.

















