$9.99Grow Up A planet to bounce across
Help a clumsy little robot gather his broken spaceship mom's parts from an entire alien planet.
Is Grow Up worth it?
Grow Up is worth it if…
- you want a relaxing open world with no timers and no punishment for falling
- you like physics platformers where the fun is in how you get there, not where you are going
- you enjoy cute, colorful worlds full of glowing plants and odd creatures
- you have a few evenings to spare and want something light and funny
Screenshots
Getting around without walking
Walking is overrated, and the game agrees. Tuck BUD into Ball mode and roll down hills, bounce off a Champoline trampoline and let physics decide the rest. Later you find the Power Glider and soar between floating islands, inches from the rocks, like a big metal bird. One moment you are rolling down a mountainside, the next you are drifting through the air wondering where to land. The jet pack, air brakes and other upgrades you find along the way keep opening up new ways to move.
A garden that gets you places
The Floradex 3000 turns the planet into your toolbox. Scan a plant, and from then on you can spawn it wherever you like: a tall mushroom to climb, a bouncy fungus to launch you skyward, a cactus for whatever a cactus is for. Ride giant Starplants into the sky (the game knows what they look like) and climb their stems toward the floating islands. Grab a plant and wiggle it if you change your mind, and it vanishes. With 24 plants to find, deciding which one solves the cliff in front of you is half the fun. The flora glows softly at dusk, and the day and night gradients make even a dead-end climb worth the view.
What else should you know?
How long does it take to finish?
The main goal, collecting MOM's ship parts and returning them to the moon, takes most people somewhere around 5 to 12 hours depending on how much you wander. There is more if you want it: 150 crystals to collect, 40 challenge courses, 31 telerouters to find and every plant to scan. It is a short game by open world standards, and some players wish there were more to do once the upgrades start stacking up.
Is there any challenge at all?
Less than you might expect, and that is the trade-off. Upgrades like the glider and jet pack arrive early, so once you have them you can reach most places without the slow climb the first game was known for. Some players miss that sense of earning each height. If you want harder goals, the 40 challenge courses ask for more precision, and setting your own targets, like flinging yourself into orbit, works surprisingly well.
Is it family friendly?
Yes. There is no combat, no timers and no way to really lose. The humor is silly and warm, the tone stays gentle throughout, and the worst thing that can happen to BUD is a long fall that ends at the nearest teleporter. It is a good pick for playing alongside kids or for unwinding on your own.

















