$7.99Grow Home Climbing a beanstalk of your own making
A small robot plants a giant vine and scrambles up it, flopping and flailing through a pastel sky at whatever pace you like.
Is Grow Home worth it?
Grow Home is worth it if…
- you want a few relaxed hours of climbing and exploring, with no pressure and no combat
- you enjoy physics that wobble, stumble and occasionally launch you off a mountain
- you like games you can finish in an evening or two, then happily replay
- you want something gentle and colourful to share with a young player
Screenshots
Climbing with two left hands
BUD's hands are controlled separately, one per trigger, and his procedural animation makes every grab look slightly improvised. At first he wobbles, trips and faceplants, and that is part of the fun: climbing becomes a rhythm of left, right, left, right, and once it clicks it feels great. You can grip almost anything, and one wrong move means a long, flailing drop (usually harmless, always funny). M.O.M., the ship's system, has dry remarks ready for every fall.
Growing your own path
The Star Plant is your ladder, and you decide its shape. Guide its shoots toward floating energy rocks to make it grow, then climb whatever you have grown: a bridge here, a safety net there, or a sprawling piece of sky art if that is more your speed. Some branches can be ridden while they grow, which is a bit like steering a bucking bronco that does not always agree with your directions. The plant punches through floating islands as it rises, opening new areas to explore.

















