$24.99Tinykin
Milo, a tiny astronaut, crash lands in a suburban house where it's somehow still 1991 and every human has vanished. To get home he recruits hundreds of tinykin, little creatures with powers for carrying, climbing and exploding things, and helps the bug societies living in every room. A gentle, funny collectathon platformer you play at your own pace.
Is Tinykin worth it?
Tinykin is worth it if…
- you want a collectathon with no combat and no way to lose
- you like the idea of exploring an ordinary house at the size of a bug
- you enjoy funny dialogue and bugs with big personalities
- you want a game you can finish at your own pace in a handful of evenings
- you like hand-drawn characters in fully 3D worlds
Screenshots
A house the size of a planet
Every room is its own little world. The kitchen holds sponge farms, the bathroom has its own districts, and bugs build towns out of matchboxes. You explore them at bug scale, where a coffee table is a mountain and a puddle is a lake.
Getting around is half the fun. You skate on a soapboard, glide on a bubble, and climb improvised towers with help from your tinykin. Each new room brings its own look, its own bug factions and its own problems to solve, and the hand-drawn 2D characters popping against the 3D world give the whole thing a storybook charm.
Nothing here is in a hurry
If you want a game that lets you unwind, this one fits. There are no timers, no enemies and no way to fail: you wander, collect and solve small puzzles exactly as slowly as you like. The music and soft, colorful art keep everything calm, and the bugs you meet are friendly rather than frightening, even the cockroaches.
The structure suits a lazy afternoon too. You do favours for the residents of each room, they hand over a piece of Milo's ship, and you drift on to the next room whenever you feel like it. Collecting tinykin and pollen can fill as much or as little time as you want.
What do the tinykin actually do?
What do the tinykin actually do?
Each colour has its own job. Purple ones carry heavy objects and clear obstacles out of your way, green ones stack into a ladder so you can climb anywhere, red ones blow things up, and there's one type that connects electricity. You find them hidden around each room, and using the right group at the right spot is how you solve puzzles and open up new areas. They follow you around while you explore.
Do you have to fight anything?
No. There is no combat at all, and you can't die either: fall from somewhere high or land in a puddle and you simply respawn without penalty. The challenge comes from exploring, collecting and figuring out where to use each tinykin's ability, not from danger.
Is there anything to do after the story?
Yes. Each level has optional time trials if you want to test how fast you can move once you know the rooms, and full completionists can hunt down every last pollen and tinykin. The story itself is a single-player run with no other modes.
Can kids play it?
It's family friendly, with a cute cartoony look, gentle humour and no violence. The puzzles are about observing a room and matching tinykin abilities to the problem, which younger players can handle, and there are no fail states to frustrate them. Adults tend to get just as hooked on the jokes and the collecting.
























