Grimhook artworkFree to play97%

Grimhook

You are Dart, dropping into the flooded ruins under Miletos with Lovecraftian powers and a dormant god for company. Grapple, bounce, dash and slash through caverns and combat arenas, blowing apart robotic foes as you piece together what sank the city.

Is Grimhook worth it?

Grimhook is worth it if…

  • you want fast first-person platforming with grapples and dashes
  • you like arena shootouts against robots that blow apart
  • you enjoy gloomy painted ruins and a strange double act story

Screenshots

Grapple, bounce and dash through the drowned city

Movement is the whole point. You chain grapples, bounces, dashes and slashes to cross flooded caverns, ruined skyscrapers, rapids and old dig sites, timing powers together to keep speed and dodge what shoots back. Fights happen in closed arenas packed with robotic enemies and bullets, and the robots come apart completely when you hit them, so a finished fight leaves scrap everywhere. It is quick, precise first-person platforming with combat breaks.

A somber ruin with two voices in your head

Miletos is a drowned, washed-out place, painted by hand in muted tones against bright first-person animations. The story follows Dart and the ancient deity sleeping below the city, both fully voiced, and their odd partnership carries the plot through authored cutscenes. Over ten electronic tracks from BelowCloudNine sit underneath it all. Expect melancholy rather than horror: a dead city, strange powers, and someone ancient talking you deeper down.

Good to know?

Who are you playing as?

Dart, an agile fighter descending beneath Miletos. Down below waits a dormant deity, and the two talk throughout the trip, so the plot plays out as an uneasy team effort between a very mortal climber and something much older.

What kinds of places do you move through?

A connected underground world with distinct pockets: collapsed towers, fast water, and abandoned excavations. Each biome changes the shape of the jumps and fights, from open grapple lines to tighter arena rooms.

How does the music sound?

Electronic and mournful, with more than ten tracks written for the game by BelowCloudNine. It backs both the fast traversal and the quieter story beats without turning into background noise.

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