$19.99Frozenheim Raise a clan, survive the sagas
Build a Viking settlement, keep it fed through brutal winters, and take your longships to war against rival clans.
Is Frozenheim worth it?
Frozenheim is worth it if…
- you like settlements where winter is a real enemy, not a colour change
- you enjoy colony building and RTS battles in the same game
- you want a Viking campaign with a story that runs to Ragnarök
- you like racing other players' clans across fjords and forests
Screenshots
Build the village, feed the clan
You pick a shore, fell the first trees and put up houses, then keep the whole thing running: assign workers, balance food against wood and stone, and expand before the population outgrows the storehouses. Buildings each have a clear job, and where you place them shapes your logistics and your defence. The seasons keep you honest. Summer is for stockpiling and growth (your population multiplies happily in the warm months), while winter slows workers and soldiers alike and drains the food supply fast. Weather matters too: storms and heavy rain change how fast anyone moves. One honest trade-off: wood burns quickly and forests regrow slowly, so plan your logging before the bottleneck plans it for you.
A saga told in four parts
The campaign follows four clans, Raven, Bear, Deer and Wolf, each with its own heroes and its own chapter of the story, told as a saga. The threads cross and finally come together in a last battle tied to Yggdrasil and Ragnarök. Across 17 missions the setups keep changing: one gives you an empty coast and time to build an economy, another starts you short on resources, another asks you to hold your village against raiders or lead a raid of your own. Each clan plays with its own focus and tech tree, so a second campaign is not a repeat of the first. The stylised 3D look and the music carry the Norse mood well; a village seen from above looks like something out of the sagas.
Longships, raids and other clans
Once your village stands, the world outside it is where the game turns competitive. You build longships, scout distant shores with them and land raiding parties on neighbours who would rather you did not. On land, squads can hide in deep forest and spring ambushes, and unit abilities reward mixing your forces well. You can pray at a runestone, and at the right moment, with the right conditions, you can unleash Ragnarök itself as a weapon. Play against the AI or take the clan online: co-op and PvP are both there, and the pace is yours to set, since you can slow time to a crawl mid-battle or pause it entirely to give orders.
Can you play it solo?
Can you play it solo?
Yes. There is a full singleplayer campaign of 17 missions across the four clans, and you can also fight skirmishes against the AI. The multiplayer side, co-op and PvP, is there when you want other humans instead.
How much is it about fighting versus building?
Both, and you control the balance. Missions range from pure economy building to base defence and tactical raids. In battle you can pause or slow time to give orders, so it rewards planning more than fast clicking.
Do the clans play differently?
Each of the four clans, Raven, Bear, Deer and Wolf, has its own hero, unique units and a separate tech tree, so they change your approach. The differences are real but on the smaller side; the core loop of building, surviving and raiding stays the same.
What is the story about?
Four clan sagas, one per clan, each following its heroes in search of branches of Yggdrasil. The storylines cross as they go and converge in a final battle around Ragnarök. It is told through narration rather than acted cutscenes.

























