ASKA artwork$14.99 (−40%)79%

ASKA Build a Viking village, defend it

Chop, craft and build the settlement with your own hands, then hand jobs to villagers and hold the walls through blood moons and winter, alone or with friends.

Is ASKA worth it?

ASKA is worth it if…

  • you like colony sims where you build the town and manage the workers
  • you want viking survival with base-building, crafting, and skill-based combat
  • you like preparing for winter and big night attacks with friends in co-op
  • you enjoy slow starts that turn into satisfying automation

Screenshots

From empty shore to working village

You land with almost nothing and do the heavy work by hand: fell trees, carry logs on your shoulder, shape beams, and raise shelters, workshops, homes, altars, and walls. Then you build the Eye of Odin, summon your first villager, and the job changes. Sticks, logs, and stone start moving to the site without you, walls go up while you plan the next building, and roads, dyes, furniture, and decorations let you shape a place that both works and looks like yours.

A tribe that eats, sleeps, and learns

Villagers are the heart of it. Each one has perks, needs for food, water, and rest, and a schedule you manage around work and fighting. You assign roles and train skills: blacksmiths for tools and weapons, hunters to range farther for meat, fishers on a coastal dock, farmers, woodcutters, and more. Keep the barbecue lit, the warehouse stocked, and warm clothes ready, because an unfed or exhausted crew slows everything down. Get it right and the village hums while you build.

Blood moons, beasts, and brutal winter

Peace never lasts long. Skeletons, wights, raiders, wolves, and worse probe your fences at night, and the Blood Moon brings heavier assaults that test guards, towers, and your own aim with bow, shield, and club. Then the seasons turn. Berries fade, cold bites, food runs thin, and winter demands stored supplies and warm clothing. Runestones strengthen your tribe, iron weapons help you push back, and every quiet summer day is really preparation for the next freeze or siege.

A mythic island to explore alone or in co-op

The world is procedurally generated, with caves, ancient landmarks, hidden resources, mines, and legendary creatures scattered beyond your palisades. You explore on foot, hunt deer and rabbits, tame wolf pups, sail boats out for fish, and clear boss lairs for rare loot. Play solo as the leader of everything, or bring up to three friends to split building, hauling, and night defense. It starts slow and hands-on, then opens into long management sessions where there is always one more job to assign.

What should you know before playing?

Is this Valheim with Vikings or something else?

Something else. You share the Norse setting, crafting, and monsters, but ASKA is a colony sim first. You do not just build your own house. You raise a whole village, summon villagers, assign jobs, and shift from lumberjack to manager while beasts and undead test the walls.

How do villagers and jobs work?

You summon villagers through the Eye of Odin, then give each one a role, gear, and priorities. They haul resources, build, farm, fish, cook, craft, and stand guard, with individual perks and needs for food, water, and rest. Hunters gather meat, blacksmiths make tools and weapons, and guards take bows, shields, and clubs from storage when you equip them.

How hard are combat and winter?

Demanding, especially early. Night raids, Blood Moons, and winter sieges arrive on their own schedule, and winter brings cold, scarce food, and heavy attacks. Fishing, farming flax, warm clothes from the weaver, and walls with towers before the freeze make the difference between a close call and a ruined village.

Can you play solo or with friends?

Both. Solo means you do every job: building, hauling, feeding, and fighting. With up to three friends in online co-op, you split the work, hold the walls together, and expand faster. Either way there are no quests, just seasons, threats, and your own growing settlement to keep alive.

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