Fizzburg artwork$2.79 (−30%)

Fizzburg

In a town where physics rules are contagious, 4-8 friends race to finish a shared project — while hidden saboteurs quietly derail everything. A physical social deduction comedy with no meetings, no voting, no dying.

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From the Steam store

RULES ARE CONTAGIOUS.

In Fizzburg, physics isn't a setting — it's an epidemic. Scoop up the Bounce rule, pour it on a barrel — now the barrel hops. Smear Slippery on a chicken and it becomes an ice-skating disaster. Five rules — Bounce, Slippery, Sticky, Light, Heavy — leak from pipe vents into town, changing whoever carries them.

BUILD TOGETHER.

Every round the town needs something: a broken bridge repaired, a giant plug hauled to the hole, a cauldron filled. Beams are heavy — that's a two-Kap job. Unless you carry the Light rule as cargo. Every solution is physics, and every physics is a fresh accident.

BUT NOT EVERYONE IS ON YOUR SIDE.

Some of you are saboteurs. No meetings, no voting, no bodies — just the question "why does this beam keep falling in the creek?" If you suspect someone, your evidence is physical: GRAB the suspect, CARRY them to the judgment pier, THROW them in the lake. But you can't do it alone — three holders or nothing. Guess wrong, and the town just lost a worker.

THE REVEAL COMES LAST.

The game confirms nothing. Who was what, who sabotaged which beam, who got launched into the lake while innocent — it all detonates on the end-of-round reveal screen. Then one more round. Because this time it's definitely Kemal.

4-8 players, friend lobbies + room codes (public matchmaking post-EA) 15-20 minute rounds, frictionless loop 5 contagious physics rules, 6 town projects, 40 personal contracts Physical judgment: no vote screen — carry-and-throw A goat, a duck gang, chickens and pigs — all infectable Dress your Kap: 3 forms, lids, labels, liquid effects No horror, no blood, no death — daytime, colorful, storybook chaos

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