$14.99Finding Frankie Parkour for your life
A parkour game show where the prize is staying alive. Find a secret invitation in a cereal box, race two other contestants through obstacle courses, and outrun Frankie and his cartoon friends who have stopped pretending to be friendly. Fast, tense and darkly funny, it mixes horror with wall jumps, rail grinds and swinging bars.
Is Finding Frankie worth it?
Finding Frankie is worth it if…
- you want horror built on movement and chases rather than hiding in a locker
- you like fast, physical parkour where every jump and swing is on you
- you enjoy mascot horror with a mean streak and a sense of humor
- you want a short, intense game you can finish in an evening or two
Screenshots
A deadly game show, played at full speed
Three secret invitations hide inside boxes of Frankie's cereal. Yours gets you into the show, where you compete against two other contestants in what looks like a cheerful parkour broadcast. It is not. The obstacle courses stay, but the eliminations turn real, and Frankie, Henry Hotline and the rest of the cast drop their friendly cartoon act for something far more lifelike and sinister.
So you run. Wall jumping, bar swinging, rail grinding, trampoline hopping: the parkour is manual and physical, and the chases that follow you through the courses are tense enough that getting away feels earned. The finale, where a boss fight locks into the music at just the right moment, is a highlight. It is short, a few hours at most, but it rarely lets you breathe.
The Palace, its secrets and one very useful duck
Frankie's Parkour Palace is bigger than the show lets on. You move from indoor trampoline parks to intricate obstacle courses, then squeeze into ventilation shafts and the dark, winding tunnels beneath the building. Between chases there are simple tasks that give you a breather: find a key, flip a breaker, beat a fuse box timer before the gate opens. Sensor pads on the floor punish careless steps.
The map is interconnected, so you can double back through areas you have cleared, and collectibles and secrets are tucked away for anyone who wants to see everything. When the running stops, Deputy Duck keeps you company: a jack of all trades that flashes lights, scans radar and is, by its own description, absolutely adorable.
What should you know before playing?
How long does it take to finish?
It is a short game: most people finish the main run in roughly two to three hours. After the credits there is a post-game mode where you can revisit the map, hunt down the collectibles you missed and dig up secrets, which stretches the playtime if you want to see everything. It is built as a tight, intense ride rather than a long one.
Do the controls take getting used to?
The parkour is deliberately manual: you time and hold your inputs rather than the game doing it for you. A few actions, like latching onto bars, feel stiff at first, and a couple of sections have demanding timing. Most people settle in after the early courses, but if clunky movement in a parkour game ruins it for you, temper your expectations.
Is there any story?
Yes, and it is easy to follow without getting shallow. The setup is a deadly game show behind a cheerful cartoon brand, with lore to piece together about Frankie, Henry Hotline and the palace itself. The game is tagged story rich and lore rich, and the mystery of what the show really is carries you from the cereal box to the final arena.

















