Far Away artwork$12.9994%Very Positive

Far Away A crime story told from every side

Guide Krosa through nine storylines in a port city full of gangs, cops and conspiracies, and decide how her story, and Bedjan's, ends.

Is Far Away worth it?

Far Away is worth it if…

  • you want a long, text-heavy visual novel with real branching and many endings
  • you enjoy crime stories about gangs, police and conspiracies told from several sides
  • you like sharp, capable protagonists and would follow Krosa anywhere in Bedjan
  • you appreciate full voice acting and want to hear a story in Cantonese
  • you would rather solve a city-wide mystery piece by piece than in one sitting

Screenshots

A story you steer, line by line

This is a visual novel in the fullest sense: over half a million words of story, carried by dialogue and narration rather than combat or puzzles. You follow Krosa, a docker with mechanical arms in the port city of Bedjan, and decide where her path goes through more than 300 choices. Join a gang, side with the police, befriend a journalist: each route shows you a different corner of the same city. The writing leans on dark humor, Easter eggs and nods to anime and films, in the spirit of Hong Kong crime thrillers. One honest note: several routes build toward a bigger picture, and the ending can feel like a setup for more rather than a full stop.

One timeline, many perspectives

The mystery here is bigger than a single case: a scheme is brewing in Bedjan's underworld, twenty years after the last war ended, and nobody sees all of it at once. You collect fragments of intelligence and experience the same events from different perspectives on a single timeline, so a deal you watched from a gang's side looks entirely different from the police side. Only by playing several routes does the whole conspiracy click into place. That structure makes Bedjan feel like a real city with real factions, where every answer you uncover raises a new question about who is really pulling the strings.

Cantonese voice acting, all the way through

The entire story is dubbed in Cantonese, a choice the game makes deliberately to capture the feel of classic Hong Kong crime films. If you have ever wanted to pick up a bit of Cantonese, hearing the same phrases across nine storylines teaches you more than you might expect. Even if you start out finding the language unfamiliar, it tends to grow on you fast.

Built for more than one run

Nine main storylines, sixteen endings and hundreds of branching choices mean no single playthrough shows you the whole game. Each route follows a different faction or character, from police partners to gang lieutenants to a seasoned detective and his new assistant, and the routes interlock rather than repeat. Finishing one line genuinely changes what you understand about the others, which is a strong reason to start over the moment the credits roll. Sessions are a good length for this too: a route is a substantial commitment, but the branching structure keeps every return trip feeling fresh.

Can you play it more than once?

Can you play it more than once?

Yes, and the game is designed for it. There are nine main storylines and sixteen endings, and each route reveals a different side of the same events. A second playthrough is not a repeat: it fills in what your first route could not show you.

Is there any romance in it?

No. Despite the illustrated, anime-styled look, this is a crime and conspiracy story, not a dating sim. You build relationships with other characters, but as allies, employers and friends within the plot, not as love interests.

How long does one playthrough take?

A single route is a solid chunk of reading, and players commonly spend well over twenty hours across their first runs. With nine storylines and a script of over half a million words, seeing everything is a long-haul project, which suits the game's replayable design.

Do you need to know Cantonese or Hong Kong cinema to enjoy it?

No. The Cantonese dubbing and the film references set the tone, but the story stands on its own. The Easter eggs and homages are a bonus layer for those who catch them, not a requirement for following the plot.

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