$7.99Exiled Kingdoms A harsh island, real consequences
Chase an inheritance across a grim open world of dungeons, traps and quests that reward the choices you make.
Is Exiled Kingdoms worth it?
Exiled Kingdoms is worth it if…
- you like RPGs that trust you to find your own way instead of following markers
- you want a long, slow burn with real weight behind its world and writing
- you miss dungeon crawls with traps, secret doors and genuine danger
- you enjoy replaying to try different classes, builds and choices
- you would rather read good dialogue than skip it
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A world that does not point the way
You get a journal that records the key facts, and that is it. No markers, no quest compass: if a job takes you to some ruins, you find the ruins yourself. The map holds 135 areas, and the best secrets in them are not signposted anywhere. That freedom is the point. You can wander off right after the short opening and level up however you like, or follow the road to New Garand and see what the inheritance is really about. Either way, the world reacts: high intelligence opens new conversation options, and your reputation with the factions changes how people treat you. It rewards attention, preparation and a healthy respect for danger.
A dark tale that starts with a letter
A century ago a magical cataclysm destroyed the Andorian Empire and let The Horrors into the world. The survivors fled to the savage island of Varannar, where four Exiled Kingdoms now scrape by, waging war on each other and sliding toward barbarism. You play a broke novice adventurer, more worried about an empty purse than old legends, until a magical letter names you the sole beneficiary of a large inheritance in New Garand. You have no memory of any relatives there. You go anyway. The road teaches you that the fairytales are real, and the quests range from humble early errands to epic plots with twists and hard choices along the way.
Building a character worth the trouble
Four classes, 70 skills and hundreds of items give you a lot of room to shape a build, and every stat does something: it can unlock dialogue, change an outcome, or decide whether an encounter is survivable. Combat asks you to pick the right weapons and powers for what you are facing, and the dungeon crawls are proper old-school ones, with traps, secret doors and death waiting for the careless. Mercenaries and permanent companions can fight beside you if the going gets rough. The dialogue is worth reading too: it is written with wit, and your stats and standing decide what you can say. With 120+ hours of hand-crafted content and builds to retry, one run rarely feels like enough.
How hard is it, really?
How hard is Exiled Kingdoms?
Harder than the difficulty names suggest. Even the lower settings ask for preparation and careful play, and running from a fight you cannot win is often the smart move. Build yourself up slowly, learn to spot danger, and the challenge becomes the appeal rather than a wall.
Can you play it solo?
Yes, it is a single-player game from start to finish. You are on your own in the world, though you can hire temporary mercenaries or unlock permanent companions to fight at your side if a dungeon proves too much for one adventurer.
Is there anything to do besides the main story?
Plenty. There are 90 quests, factions to build reputation with, guilds to join, a house to buy and 135 areas to poke through, many of them hiding secrets nobody points out. Side content is a large part of what fills out the 120+ hours.
What does the game look like?
It is a 2D isometric game with pixel graphics, deliberately old-school in look and design. The visuals are simple rather than flashy; the draw is the world, the writing and the systems underneath them.

















