$19.99El Paso, Elsewhere Slow-Motion Gunfights and Heartbreak
A story-driven neo-noir shooter where you blast through a motel that keeps growing downward, chasing the vampire you once loved.
Is El Paso, Elsewhere worth it?
El Paso, Elsewhere is worth it if…
- you miss the old-school slow-motion shooters with noir monologues and painkillers
- you want a story-driven campaign where the monsters matter less than the heartbreak
- you like grim, atmospheric horror with werewolves, vampires and things falling from the ceiling
- you forgive some repetitive levels when the writing and music pull their weight
Screenshots
Slow motion, hordes of monsters, and a motel that should not exist
A three-story motel in El Paso, Texas gained 46 more stories, all of them below ground. Your job is to fight up through them, floor by bloody floor, against werewolves, fallen angels and other damned creatures, and to save the victims of Draculae, lord of the vampires.
The shooting is built around slow-motion dives: you fling yourself through barricades, hang in the air, and empty a pair of pistols while the world crawls. Molotov cocktails filled with holy blue flame handle the ones that get too close. The motel itself is full of destructible physics objects, which exist, the game notes, for shooting.
Fair warning: the level design runs out of variety before the floors do, so expect familiar rooms on the way up.
A story about destroying someone you loved
The campaign is fully voiced and written like neo-noir: monologues, a doomed tone, and a villain who used to be the person closest to you. Destroying Draculae is the mission, even if it means dying yourself.
That mix of monster-shooting nonsense and something genuinely sad is what carries the game. The voice acting is strong across the board, and the original hip-hop soundtrack does real work in setting the mood, from moody exploration to the moments where the game stages a whole set piece around a song. The low-poly, retro-leaning visuals and moody lighting give it a style all its own: grimy, strange and confident.
The story and its two leads are the reason people finish this, more than the shooting.
Can you adjust the difficulty?
Can you adjust the difficulty?
Yes. The game lets you tune the experience with sliders, adjusting things like the damage enemies do or how effective healing items are, so you can shape it to how you want to play. Worth knowing: on the intended difficulty the game leans on the easy side, so if you want the slow-motion dives to actually matter, pushing the sliders up is where that happens.
Do you fight Draculae from the start?
No. The story builds to it. You work through the motel floor by floor, saving the victims the vampire lord has taken and learning what happened between the two of you along the way. The campaign is fully voiced, and the relationship at its center is the point: the person you are hunting is the person you loved.
What kind of music does it have?
An original hip-hop soundtrack, and it is one of the game's strengths even if the genre is not usually your thing. The songs are woven into the campaign rather than just playing underneath it, with set pieces staged around them, and the sound design around the shooting and the monsters is sharp too.
Is it scary or more of an action game?
Both, honestly. The shooting is fast and flashy, with slow-motion dives and plenty of things to blow apart, but the setting is survival horror at heart: a grimy underground motel, monsters that come at you in the dark, and a story that gets under your skin. Expect tension and dread between the firefights, not just spectacle.






















