$49.99Evil West Lightning gauntlets, bloody westerns
Vampires have sunk their teeth into the Old West, and you are one of the last agents hunting them. Evil West is a fast, gory third-person brawler: launch a bloodsucker into the air with your lightning gauntlet, finish it with a shotgun, and do it all again in co-op with a friend. A short, loud, bloody ride through a weird western.
Is Evil West worth it?
Evil West is worth it if…
- you want fast, gory action you can finish in a weekend or two
- you like old-school linear brawlers where every weapon gets its moment
- you enjoy campy B-movie stories more than serious drama
- you want a straightforward co-op campaign to play with one friend
Screenshots
Combat that hits like a freight train
The heart of Evil West is its fighting. You carry a lightning-fueled gauntlet, a revolver, a rifle, a crossbow and a pile of gadgets, and the game wants you to use all of it: abilities recharge fast, ammo never runs out, and nothing in your kit stays useless for long. You can yank an enemy across the arena, dash in close, juggle it mid-air with electric punches, then blow what is left apart. Kills feed you health, so aggression pays. Dismemberment and brutal finishers are part of the deal; this is a game about making monsters bleed, in style.
A weird western with a story to tell
You play Jesse Rentier, an agent of a top-secret vampire-hunting institute in an alternate America where the frontier hides a centuries-old menace. The campaign is story-driven and linear: a single road forward, cutscenes between chapters, dialogue and characters carrying you from one hunt to the next. The tone is B-movie on purpose, a stylised, weird wild west where saloons and cowboy hats sit next to gothic horror and steampunk machinery. It is campy and it knows it, and the staged, cinematic presentation gives every chapter the feel of a film you get to punch your way through.
Two gunslingers, one horde
The whole campaign can be played in online co-op with a friend, and fighting vampire hordes is simply better with someone watching your back. You both play as the same hunter, so no one gets stuck with a support role: two gauntlets, twice the explosions, and someone to revive the plan when a mini-boss corners you. It suits a casual, social session: join up, coordinate who stuns and who shoots, and clear arenas together. One thing to know: some co-op players report rough spots in a late level, so go in expecting a bit of jank alongside the fun.





























