$14.99Fallen Aces Fists First, Questions Later
Switchblade City's protectors are being picked off one by one, and it falls to one man with two fists to find out why. A crime noir FPS that plays like the '90s and looks hand-drawn straight out of a comic: sneak, brawl or shoot your way through a real mystery.
Screenshots
The world is your weapon
You start with your hands, and that is often enough. Pipes, bats, trash cans, frying pans, knives, nail guns, spear guns, Tommy guns: Switchblade City is stocked with things that hit, cut or go bang, and nearly all of it can be picked up and put to use. Weapons wear out and ammo runs dry, so you scavenge as you go, grabbing whatever the street offers. The three-slot inventory keeps the choices tight: a pistol costs you the space a health item would take, and a frying pan does not. Improvisation is the point. Kick a thug off a ledge, throw a bottle, finish a fight with your fists and take his bat before it breaks. Every fight becomes a question of what is within reach.
Levels built for choices
Nothing here funnels you down one corridor. Levels are dense and non-linear, with side routes, vents, rooftops, sewers and locked doors that open more than one way. You can ghost a whole level unseen, go loud and leave a trail, or mix the two as the situation changes. Exploration pays: hidden nooks hold cash, stashed weapons, supplies and extra lore, and a guarded area usually has a less obvious way in if you keep your eyes open. Getting a gun feels like an event, not a given, which keeps the tension up.

















