Free to playDwarfs - F2P Dig Fast, Regret Faster
Steer a colony of greedy little miners through randomly generated caves, and clean up after them before the beer supply is lost.
Is Dwarfs - F2P worth it?
Dwarfs - F2P is worth it if…
- you like short, frantic sessions where plans fall apart in funny ways
- you enjoy guiding a colony that mostly refuses to be guided
- you have a soft spot for Lemmings-style chaos with a dwarf twist
Screenshots
Digging for gold, one stubborn dwarf at a time
You are the overseer of an underground base, and your diggers never stop. They spawn from your buildings every few seconds and start tunnelling wherever they please, chasing minerals and gold. Build taverns, brew beer, and more diggers keep coming. Matches run from five minutes to an hour, or endless, across four difficulty levels from gentle to brutal. Every cave is randomly generated, so no two runs dig the same way.
The mess they make for you
The comedy writes itself. A digger happily tunnels into a lake, lava pours through every open tunnel, and suddenly you are scrambling to wall off the flood before it reaches the Town Hall. Water and lava spread through whatever your dwarfs have opened up, so blocking passages at the right moment is half the game. The other half is what lives in the dark: goblins, skeletons, spiders, zombies, dark elves and worse, all uncovered by your own eager miners. Diggers cannot fight, so you train warriors, level them up near towers, and when something big shows up, load the Outpost's Dwarf Cannon and shoot dwarfs at the problem. Yes, really.
More ways to lose gloriously
Arcade mode is the heart of it, but there is plenty more to try. Base Defense is tower defense turned inside out: no towers for you, your dwarfs dig the monster routes themselves, and then you hold the line against the waves. Rush Mode spawns diggers at an absurd rate and lets them excavate the entire map at once. Dark Mode keeps everything pitch black except the tunnels your dwarfs have carved. There is a Sandbox for building your own caves, Challenge missions that test your overseer skills, leaderboards to compare scores, and a Codex full of dwarf knowledge and video tutorials.
What should you know before playing?
How hard is it to learn?
The basics take minutes: dwarfs dig, you draw paths, you block disasters. The real challenge is keeping up as your colony grows, because every new digger is another chance for someone to punch a hole into a lava pocket. The built-in tutorials and the Codex, with its video guides, walk you through everything first.
Why do the dwarfs keep dying?
Because digging too deep is what dwarfs do best, and they will do it whether you approve or not. They cannot see water, lava or monsters through the rock, so they tunnel straight into hazards and leave you to seal the tunnels, send in warriors, or accept that the colony's population is a renewable resource.
Can you play it solo?
Yes, it is a singleplayer game at its core, built around short runs and chasing your own high scores. There are leaderboards for comparing results with friends and the wider world, and medals to collect along the way, but the digging, flooding and cannon-based problem solving are all yours alone.
How long is a typical session?
As long as you want. Arcade matches come in 5, 15, 30 and 60 minute lengths, plus an endless option, so it works as a quick break or an evening. The randomized caves and the constant temptation of one more run make the short sessions add up quickly.
Is it actually funny, or just dwarf-themed?
It is genuinely silly. The whole game is built on the joke that your workforce is eager, greedy and catastrophically bad at risk assessment, and the writing in the campaign challenges has a dry comedic streak. Watching your own prosperity get undone by an overenthusiastic digger is the punchline, and it lands every run.

















