Dice & Fold artwork$12.9983%Very Positive
Deckbuilding pick

Dice & Fold Roll dice, fold dungeons

Dice & Fold trades cards for dice: you roll, match numbers to enemy cards, and fold them before they hit back. With 35+ classes, companions, shop items, and meta upgrades after defeat, it gives deckbuilder fans short, replayable runs built around risk, mitigation, and clever dice placement.

Is Dice & Fold worth it?

Dice & Fold is worth it if…

  • you like short roguelike runs with constant risk-reward calls
  • you enjoy dice mitigation and matching numbers to enemy slots
  • you like unlocking many classes, items, companions and difficulties

Screenshots

Roll dice, fold monster cards

Each fight is a table of creature cards with dice slots to fill. You roll a pool of dice, then decide where each result hurts most: exact faces, totals, even or odd, and colored dice that heal, weaken, add armor, or fit anywhere. Unbeaten monsters strike back at the end of the turn, so every placement is a trade between damage now and survival later. You bank useful dice for the next fight, spend hero skills for extra rolls or effects, and watch the Dungeon Master arrive if you reroll too greedily.

Classes, companions and shop builds

You start each run with one of 35+ classes, each with its own ability and playstyle, plus companions that soak damage and add their own effects. Between stages you pick items that improve dice rolls, strengthen class abilities, heal, grant gold, or fold enemies outright. Runs stay short and turn-based, played with mouse only and no time pressure. Defeat still moves you forward through meta upgrades and currency, and won trinkets can be taken into the next run, so your options keep widening.

Luck you can plan around

The dice are random, but the decisions are not. Once you learn the dice bag and class abilities, the luck factor settles to something close to a typical deckbuilder: which enemy to fold first, when to save red or grey dice, when to spend gold, and when to stop rerolling. Cartoonish card art keeps the table readable, with simple animations and the same battle backdrop each time. It is light, easy to learn, and built for one more run, especially if you enjoy unlocks, five difficulties, and an endless mode.

Good to know?

How does a run actually end?

A run ends when you clear the dungeon or die. Dying is part of the loop: you earn meta upgrades and currency that strengthen future attempts, plus random trinkets from victories that you can equip next time.

Can you play it in short, relaxed sessions?

Yes. It works well in the background or in brief sittings, since each turn is just roll, place, and end.

Is it hard to learn?

The core is simple: roll dice and fill enemy slots to fold them. The learning curve is understanding colored dice, hero abilities, companions, and when to bank dice or buy items instead of chasing damage.

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