$29.99DmC: Devil May Cry Style Through a Twisted Mirror
A reboot of Devil May Cry with a young, foul-mouthed Dante fighting demons in a twisted mirror of our world. Swap angel and demon weapons mid-combo, juggle enemies through the air, and fight through a city that actively tries to kill you. Fast, stylish, and loud about it.
Is DmC: Devil May Cry worth it?
DmC: Devil May Cry is worth it if…
- you want fast, stylish action where the fun is inventing longer and flashier combos
- you enjoy juggling enemies in the air and swapping weapons mid-combo
- you like worlds with a strong visual identity, even a strange or divisive one
- you want a story-heavy action game with cinematic cutscenes and a loud industrial soundtrack
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Combat that rewards showing off
The fights are the heart of DmC. You juggle demons with your guns, launch them skyward with the Rebellion sword, and swap weapons in the middle of a combo without breaking rhythm. The demonic Arbiter axe smashes through shields, the angelic Osiris scythe clears crowds, and the Eryx gauntlets parry even the heaviest blows. A style meter tracks how varied and fluid your chains are, so repeating the same move costs you. Grinding a demon against a wall mid-juggle, then pulling it back with an angelic hook, never gets old, and the combat stays intuitive even as your arsenal grows.
A city that wants you dead
Limbo is the demon mirror of the city Dante lives in, and it is alive in the worst way. Streets fold in half, buildings reshape themselves mid-jump, and the whole world shifts in real time to block you off or crush you outright. It is a platforming gauntlet as much as a combat arena, and it looks striking doing it: neon chaos, propaganda imagery, and a grimy urban palette that turns psychedelic when Limbo takes over. Dante learns to master demonic powers to reshape the world himself, bending the trap into a tool.
A new take on Dante's origin
This is a retelling of how Dante began, set in a present-day world run by a demonic regime hiding behind everyday media and commerce. Dante starts as a young outcast who respects no authority, aware he is not human but not a demon either. His twin brother Vergil leads The Order, a resistance group, and pulls him into the fight. As the child of a demon and an angel, Dante can call on both sides at will, and that split shapes both the story and the way he fights. The story divides players: some find the writing a blast, others less so, but the cinematic staging and performances carry it.
What should you know before playing?
Is this connected to the older Devil May Cry games?
No, it is a reboot that retells Dante's origin from scratch, with a new design and a contemporary setting. Familiar faces like Vergil appear, but in new roles. It plays as its own story, and many who never touched the series find it a good entry point to this style of combat.
How hard is the combat to learn?
Easier to pick up than earlier Devil May Cry games. The systems are streamlined and the game is forgiving about which moves you use, so even a messy string of attacks looks good. Veterans of the series may find the skill ceiling lower than they are used to, but there is still real depth in chaining the whole arsenal together.
Do you need to play with a controller?
A controller is the natural fit for a fast character action game like this, and the game supports one. That said, some players have completed it comfortably on keyboard and mouse, so use whatever you are happiest with.
Is the violence as extreme as it looks?
Yes, and it is part of the point. Combat is bloody and visceral, with gore and heavy finishing moves built into how demons are dispatched. If stylized brutality sounds like a good evening rather than a dealbreaker, this is aimed at you.























