$19.99Deep Sky Derelicts Scavenge the dead ships
Lead a squad of scavengers through abandoned alien hulks, building your deck from salvaged gear to survive turn-based fights in a grim, hand-drawn corner of space.
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Scavenging the dead ships of the Deep Sky
You are a stateless outcast in a divided society, and your way up is scrap. From your home ship you launch expeditions into derelict alien stations, searching rooms for loot, clues and the fabled derelict that could buy you citizenship on a planet with real air and real food. Every step burns energy, so each run is a budget: push deeper for better salvage, or turn back before life support runs dry. Along the way you meet traders and friendly inhabitants, and more often things that want you dead. Side quests often have several ways to solve them.
Turn-based fights built from cards
Combat is tactical and turn-based, and your actions come from cards drawn at random each round. Each of your three mercenaries has a personal deck, and what goes into it depends on their class, their trained abilities and above all their equipment: hand a mercenary a pistol and the deck fills with aimed shots, strap on an energy block and you gain shield-recharging cards. You decide the loadout, the draw decides the round, and you decide how to spend it. Damage, healing, shields, buffs and debuffs all flow through the same hand of cards.
A crew you build your own way
Between runs you return to the scavenger's base, where the real strategy happens. Heal and level up your crew, recruit new mercenaries from several classes, equip them, bolt modifications onto their gear and recharge energy for the next mission. Classes matter: some hit certain enemy types, whether biological, synthetic or undead, harder than others, so who you bring shapes how a derelict fights back. With endless customization for characters and teams, plus procedurally generated content, no two runs come out the same. One honest note: sorting the mountain of loot you haul home can get tedious.
























