$19.99Deep Sky Derelicts Scavenge the dead ships
Deep Sky Derelicts is a turn-based dungeon crawler where your attacks come from cards tied to gear. You lead three scavengers through derelict ships, win fights, loot weapons that add new cards, and tune each mercenary toward stuns, damage, shields, or drones. Comic-book art, strange traders, and a citizenship to earn.
Is Deep Sky Derelicts worth it?
Deep Sky Derelicts is worth it if…
- you like deckbuilders where gear and loot shape the deck
- you enjoy turn-based squad combat with stuns, shields, and synergies
- you like mapping derelict ships, looting everything, and tuning builds
Screenshots
Cards that come from your loot
Your deck is your loadout. Each weapon, tool, and implant carries its own combat cards, so when you swap a rifle or a shield generator you change what your mercenaries draw in turn-based fights. Skill trees add more options, from heavy cleaves and stuns to heals, buffs, and deployable drones that taunt or support. You draft by looting bodies, buying gear at the scavenger base, and choosing which pieces to equip. Trimming the weak stuff matters, since a bloated inventory means bloated draws.
Three scavengers against dead ships
You build a squad of up to three mercenaries from classes like Leader, Bruiser, Technician, Medic, Scrapper, and Tracker, then explore derelict ships tile by tile. Searching wrecks turns up loot, clues, traders, and ambushes, while energy limits how far you can roam before returning to base. Back home you heal, level up, recruit, sell junk, and recharge life support. Fights are tactical and turn-based, with shields, health, draws, and control effects deciding who holds the field. Two modes are included: story and arena.
What else should deckbuilder fans know?
How do you build decks here?
Through equipment. Cards are attached to weapons and gear, plus abilities from each mercenary's skill tree. You gain them by winning battles, looting, shopping at the base, and leveling up, then decide which pieces the squad wears. That choice sets what gets drawn in combat, from damage and shields to fear, buffs, and drones.
Can you play it solo?
Yes. You control the whole squad of up to three yourself in both story and arena modes, planning draws and targets for each mercenary in turn-based fights.
How long is a full search of the ships?
Expect a long haul. One player reports around 25 hours to fully explore the maps in a run, with energy management forcing careful trips out and back. The arena mode offers shorter consecutive-fight sessions instead.

















