$19.99Crysis Warhead® Psycho's side of the war
Chase down what the enemy stole behind their lines, with fast fights, new weapons and a nanosuit made for creative chaos.
Is Crysis Warhead® worth it?
Crysis Warhead® is worth it if…
- you want more Crysis gameplay without replaying the first game
- you like fast, explosive first-person shooting with room to choose your own route
- you want to finally learn what Psycho was up to on the island
- you would rather have a short, intense campaign than a long one
Screenshots
Psycho's side of the war
While Nomad was busy elsewhere on the island, Sergeant Sykes was having his own very bad day. A standard combat mission behind enemy lines becomes something else entirely when you discover the enemy has captured something of vital importance to the war, and getting it back falls to you, at any cost. Psycho is a loud, charismatic soldier, and the story runs parallel to the first Crysis, filling in what he was doing while you were elsewhere. Third-person cutscenes appear throughout the campaign rather than only at the end, staging the story like a film you control. The plot is simple, but the character carrying it is not.
A tighter, faster war zone
Where the first Crysis gave you enormous maps and left you to improvise, Warhead keeps the freedom but tightens the pace. Levels are more compact and non-linear: you can take the straightforward path, or branch off and find whole areas you would otherwise miss. New customizable weapons, new vehicles and new photorealistic locations keep each mission fresh, and the fight stays varied right up to the end, with human enemies remaining a threat far longer than in the original. The nanosuit abilities are used where they genuinely fit, and the campaign runs a brisk few hours, over before it can wear out its welcome.
What should you know before playing?
How does it run on modern computers?
This is the honest caveat: it is a 2008 game with no remaster, and it can crash on modern systems, sometimes repeatedly. Some players get it stable by adjusting anti-aliasing and shader settings, and a community patch exists, but expect some tinkering. The game itself still looks good for its age, and the optimization was better than the original's even at launch.
What is there to do besides the campaign?
The campaign is the heart of it, a few hours of combat with non-linear levels that reward exploring side areas for cover, ammunition and secrets, including collectibles that unlock a funny alternate ending. There is also multiplayer, though the focus here is the singleplayer story. If you want dozens of hours, this is not that game; if you want a concentrated burst of nanosuit action, it delivers exactly that.




















