$14.99Consume Me Senior Year, Every Hour Counts
Schedule Jenny's days, juggle grades, money and a crush, and steer a darkly funny high school year toward one of many endings.
Is Consume Me worth it?
Consume Me is worth it if…
- you like stat-raising life sims with real strategy under the cuteness
- you want a story that is funny and heartfelt at the same time
- you enjoy minigames that turn ordinary chores into little puzzles
- you can handle heavy themes like disordered eating handled with care
- you don't mind a story that goes where its author takes it, not where you steer
Screenshots
Every day is a scheduling puzzle
Time is limited and the TODO list is not. Each day you decide how Jenny spends her hours: study, exercise, chores, love, and somehow eating three meals in between. It sounds manageable until the goals stack up and you start treating a Tuesday like a chess opening. Chores earn money from mom at a rate well below minimum wage, and a coffee from the corner store buys an extra unit of free time, a tip the game hands out freely. When it all clicks and everything gets done, it feels great. That is part of the joke, and part of the point.
Every meal is a puzzle
Eating is its own minigame with a cruelly narrow target: not too much, not too little. You count, you balance, you throw the food you can't afford to eat to the dog, who is not on a diet and is delighted about it. The game frames dieting as a puzzle to solve and max out, complete with cheerful animations and happy sounds when you get it right. That cuteness is doing deliberate work. Jenny is under-eating and over-exercising, and the game lets you optimize your way straight into it while feeling accomplished. It is dark comedy built from the mechanics themselves, and it lands harder because the systems are genuinely fun.
A love story with a TODO list
Jenny is young, in love, and dating a boy far away at Cornell. Keeping him means goals: look a certain way, win over his parents, ace the exams that get you to the same university. You dress for success with garments that degrade after a single day of use until you renew them through the ancient ritual known as laundry, and minigames turn everyday moments into little challenges, from folding clothes along the crease to studying while dodging distractions. Even kissing becomes a tangle of cartoon limbs blocking the screen. The romance is sweet, funny and quietly alarming in how much of Jenny's self-worth it consumes, which the story knows exactly what to do with.
Can you change how the story ends?
Is it actually difficult?
Moderately. The time management asks for real planning and the meal puzzles punish carelessness, but it is less about reflexes than about thinking a day through. The minigames vary enough that they stay fun instead of becoming chores, and the challenge ramps up as each chapter adds more goals to an already full plate.
How heavy does it get?
The game warns about disordered eating up front, and it earns the warning: Jenny's dieting and over-exercising are played both for laughs and for real. It is an emotional, personal story drawn from its creators' own high school years, and the final stretch divides players, with some finding the ending moving and others feeling it lets the earlier tension deflate. The funny, hand-drawn surface is part of how it carries that weight.

















