$29.99Clanfolk A Family Legacy in the Highlands
Build a homestead from an empty plot, keep your clan fed through the seasons, and pass it all on to the next generation.
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A family saga in the Highlands
You start with an empty plot and your closest kin, and the game runs on a longer clock than most colony sims. Your folk marry, have children, grow old and pass away, and the next generation inherits the land along with everything the last one built and struggled for. You can create your own lineage or pick an existing clan to lead.
Each person has their own traits, dreams and skills that shape what they do best. Children learn by working beside their elders, so teaching a youngster to hunt, cook, clean, build or farm is how the core survival skills carry forward. When the founder's bed finally sits empty, the house keeps going without them.
Living by the seasons
The year is the real opponent. Warm summers give way to crisp fall nights and brutal winters, and survival depends on planning ahead for each one. Spring is for sowing, summer for picking berries, trapping eels and drying mushrooms, fall for the harvest, and winter for hoping the stores hold.
The weather reaches into everything. Rain soaks food until it spoils, cold turns water to ice that has to be melted over a fire, and livestock without shelter sicken and die. Your people need furs to keep from freezing the moment they step away from the hearth. Even fire behaves differently: wet things catch light less easily. Every log and every fire counts when the frost settles in.
Knowledge grows from the land
There is no research menu here. Every branch, stone, reed and tree your clanfolk gather unlocks new ideas, so progress comes from working the land itself. Dig up clay and pottery, bricks and tiles follow. Chip away at the right mountains and iron tools become possible. Hunt and skin animals at the butcher's block and working with furs opens up.
The path runs from sleeping in the dirt under the night sky to ventilated houses and barns of brick and stone. You set crafting quotas, prioritise tasks and balance essentials against luxuries across the seasons. It is a slow, satisfying climb, and the first winter is the real test: get through that and the rest starts to click.
People, not just workers
What sets this apart from a city builder is that everyone in it is a person with needs, moods and opinions. You manage schedules so everyone stays rested, fed and reasonably happy, while morning rituals, gossip and rest punctuate the chores of tilling, fishing and cooking. Couples sharing a bed may start a family, and a relations view in the family tree shows who gets along and who does not, which shapes moods and how well they work.
There are cats that hunt rats, and wolfhounds to guard the chickens, sheep, goats and cows from wolves. It is a calm, family-shaped colony sim: the threats are hunger, cold and a bad mood, not raiders.
From bare hands to a working homestead
This is survival crafting at family pace. You begin with nothing but what the land offers: gathering branches and stones, picking berries, fishing, hunting rabbit. From those first scraps you craft tools, clothing and shelter, and the homestead grows from a hut into something self-sufficient, a livestock ranch, or a bustling inn.
The environment pushes back the whole way. Heavy rain, sub-zero temperatures and poor health can turn a thriving homestead into a funeral pyre, so you reinforce, roof over your workshops and stockpile before winter. Every material you gather feeds the next idea, and the sandbox keeps expanding as the generations pass.
























