$12.99Cat Quest A pun-filled cat adventure
Roam an open world, fight dragons and dungeons, and level up a very good cat.
Is Cat Quest worth it?
Cat Quest is worth it if…
- you want a light action RPG that respects your evenings and wraps up in around ten hours
- you like loot, dungeons and side quests without builds, stats or pressure
- you play to unwind, maybe with a podcast on in the background
- you want something cute and funny to share with younger players
- you have a soft spot for a good cat pun, or a bad one
Screenshots
Real-time combat with claws out
Fights happen live, no menus or turn taking. You close in with a slash, dodge roll out of the way of a counter, and finish things with magic. The spells have names worth saying out loud: Lightnyan, Flamepurr and Healpaw, and you can carry four of the six at a time, so picking your set matters a little. Combat stays simple on purpose: melee weapons differ mainly in attack power, and enemies lean on a small set of moves. What gives fights their shape is timing, especially rolling, and gear that changes how a scrap goes. It is easy to learn and stays friendly even when a boss is swinging at you.
A world worth wandering
Felingard is a big, colourful overworld map dotted with towns, caves and dungeons, and wandering it is half the game. You will stumble on a possessed town whose residents want obscene amounts of meat, help the mages Mewlin and Meowgan break a magic seal, and track down missing deliveries with names like The Pouncing Dead. Places such as Bermewda's Triangle, the Furbidden Fields and Pawt City keep pulling you off your path. Walk into a cave you are not ready for and the red skulls over the enemies will tell you so. An orchestral score inspired by classic RPGs plays underneath it all, and the cat puns never stop.
Can you play it with friends?
Can you play it with friends?
The first Cat Quest is a singleplayer adventure, so the catventuring here is a solo affair. If you want to play together, the sequel, Cat Quest II, is where the co-op lives. On its own terms this one works well as a couch game for one: it runs light, plays at your pace, and its short quests make it easy to pick up and put down.
Is it hard? What about for kids?
It is an easy, relaxed game by design. Combat asks for a bit of timing with the dodge roll, but nothing punishing, and failure never costs you much. The cartoon look, simple mechanics and joke-filled dialogue make it a friendly first action RPG for children, and adults who want something undemanding will get along with it too. The story is simple and predictable, and the game never pretends otherwise.
What do you do with duplicate loot?
Duplicates are not junk here. Finding a piece of equipment you already own levels up the one you have, so nothing clogs your inventory or goes to waste. You mix and match weapons, armor and spells to fit how you like to play: arcane hoods, robes and staves if you prefer casting, chainmail if you would rather take a hit and keep swinging. Do not expect deep builds; the fun is in the steady upgrades.
What is there to do after the story?
Finishing the story unlocks Mew Game+, where you can add modifiers that make the run harder for extra set pieces of gear. Fair warning from the people who went for everything: unlocking it all takes several full playthroughs, and the side quests lean heavily on fetching and clearing. If you play it once and wander off happy, the game does not mind.


















