$14.99The RPG A dungeon run by an administration
Raid a fantasy dungeon that doubles as a tourist attraction, while a glitching dragon unravels the game around you.
Is The RPG worth it?
The RPG is worth it if…
- you want a short, silly RPG that roasts Skyrim and its kin instead of imitating them
- you like dungeon crawling with loot, leveling and bosses, minus the inventory spreadsheets
- you enjoy exploring a colorful little open island packed with easter eggs and secrets
- you care about endings that actually branch on your choices, monsters or king
Screenshots
A parody that knows every trick in the book
This is a fantasy RPG with its traditions turned inside out, and the jokes land because the systems behind them are real. You do not eat food to heal: you pluck a piece of bread into the wound. There is no inventory sorting, because everything you grab counts as loot and gets sold by weight, like scrap metal. Guards have arrows in their knees. The opening cart ride is exactly the one you are thinking of, except the reason for the gag is dumber than you expect. If you have played a big open-world RPG in the last decade, you will spend the first hours grinning at how much of it gets lovingly roasted.
The dungeon is a business, and business is good
The Island's main attraction is a Dungeon you raid like a theme park ride: buy an adventurer's ticket, pass the turnstile, take the elevator and pick a floor. Deeper floors mean tougher monsters and better loot. The twist is that the whole thing is run by an administration with a technical floor, where workers keep the torches lit, the traps functional and the monsters healed between raids. The monsters themselves are exhausted from respawning on loop, and the lowest floors hide secrets that can flip the entire storyline.
What should you know before playing?
Do choices really matter?
Yes, at the end. The story funnels into a real decision: side with the Glitchy Dragon and the monsters who are sick of their respawn loop, or back the Cool King and his dungeon amusement park. You can even hedge and do a bit of both. Earlier choices lean more on flavor than consequence, so the branching pays off most in the final stretch.
Can you adjust the difficulty?
You can switch at any time between three modes: the default Adventurer, a Story mode where you deal more damage and take less, and a Challenge mode for the other direction. The game also asks you to plan targets, moves and ammo before big fights, so a little preparation goes further than reflexes.
What is the deal with the Glitchy Dragon?
The main antagonist, question mark included, constantly glitches and breaks the game's own rules, and finding out why is one of the story's hooks. The game is upfront that you can also just not bother: it is your choice, and like the best choices here, it matters.

















