$9.99Carrier Deck Run the whole flight deck
As Air Officer on a supercarrier at war, you launch, land, fuel and repair every aircraft on board while the next threat closes in.
Is Carrier Deck worth it?
Carrier Deck is worth it if…
- you like time management games with more urgency than a restaurant shift
- you want to feel the pressure of running a flight deck, not study one
- you enjoy juggling priorities under a countdown and living with the consequences
- you prefer a fast arcade challenge over a slow, detailed simulation
Screenshots
Running the deck
The flight deck is yours, and it is not big enough. Every aircraft needs a spot: fighters waiting for a catapult, helicopters on the pads, a cargo plane squatting on the runway while everyone else circles. Move, fuel and arm each one, then clear the landing strip before the next jet comes back, because one bad landing can start a chain of crashes that wrecks half your air wing.
Down in the hangar deck, damaged aircraft wait their turn on the lifts. Send a battered helicopter on one more mission and it might not make it back; send it down for repairs and hope the other one is rearmed in time. Every decision is a trade, and the deck punishes a bad layout faster than the enemy does.
Threats from every direction
Bombers from the sky, warships on the surface, submarines below, targets on land: four kinds of trouble, all closing in on your carrier. Most of it hides in the fog until you launch scouts and early warning aircraft to find it. Then you scramble the right answer: Hornets for intercepts, Seahawks for sub hunting, electronic warfare support for a big ship attack, Harriers for the ground.
Missions arrive with countdowns, and you can only run a few at once, so the order you launch in matters as much as what you launch. A cargo plane that must land can eat a mission slot while a warship bears down on you. The campaign spans oceans around the globe, and Skirmish mode gives you a shorter, sharper challenge.























