
Carrier Deck
As Air Officer on a supercarrier at war, you launch, land, fuel and repair every aircraft on board while the next threat closes in.
These six releases from Every Single Soldier put you in command of carriers, warships, expeditions and counter-insurgency campaigns where planning matters.
If you like weighing difficult command choices, these titles published by Every Single Soldier give you different places to do that. Vietnam ‘65 puts you in charge of a ground campaign where local support matters as much as firepower, while Her Majesty's Ship focuses you on keeping sailors on your side and the vessel operating. Carrier Deck changes the pace with deck work that asks you to keep aircraft moving in order, and the remaining titles extend the same focus on planning with limited means.

As Air Officer on a supercarrier at war, you launch, land, fuel and repair every aircraft on board while the next threat closes in.

It is 1965 and the US ground war in Vietnam is in full swing.

All young naval officers dream of becoming Admiral, but few realise this can't be done without a loyal crew and keeping the vessel under your…

The first strategy game to capture the essence of the entire South African Border war, from Omugulugwombashe to UNTAG (Aug'66 - Mar'90)

The first strategy game to capture the essence of the entire Northern Ireland Conflict (1966 - 1998).

Survive all the odds and reach the South Pole before your competitors with this simple, abstract and compelling strategy game.

As Air Officer on a supercarrier at war, you launch, land, fuel and repair every aircraft on board while the next threat closes in.

Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65.

It is 1965 and the US ground war in Vietnam is in full swing.

All young naval officers dream of becoming Admiral, but few realise this can't be done without a loyal crew and keeping the vessel under your…

The first strategy game to capture the essence of the entire South African Border war, from Omugulugwombashe to UNTAG (Aug'66 - Mar'90)

The first strategy game to capture the essence of the entire Northern Ireland Conflict (1966 - 1998).

Survive all the odds and reach the South Pole before your competitors with this simple, abstract and compelling strategy game.