$4.89 (−30%)Cardopolis
Cardopolis makes you Mayor of a city built entirely from cards. You lay down buildings, pass laws, and grow sector after sector to hit each population target before the deadline, with investors watching and your predecessor still missing.
Is Cardopolis worth it?
Cardopolis is worth it if…
- you like city builders stripped down to short, card-driven decisions
- you enjoy pairing building placement with rule-changing law cards
- you want a relaxed pixel city game with deadlines to beat
- you like endless mode for building past the main goals
Screenshots
A city dealt one card at a time
You build Cardopolis the way other mayors shuffle paperwork: one card at a time. Houses, services, and workplaces come from a deck of up to 150 building cards, spread across five themed decks that change what your districts look like and how they grow.
Each sector has a population target and a clock. You place cards to fit more residents in, rearrange the layout as new draws arrive, and move on once the numbers land. Finish the campaign and endless mode lets you keep dealing until the map is as large as you can make it.
Laws, investors, and a missing predecessor
Buildings are only half the job. You also pass legislation from a pool of up to 50 law cards that shape how the whole city behaves, so part of the puzzle is pairing the right rule with the right moment.
Above it all sit your investors, who expect every sector target met on time. The tone stays relaxed and pixel-bright, all top-down streets ticking along turn by turn, but the premise has teeth. Your last mayor vanished after disappointing the wrong people, and missing a goal suggests you might get the same retirement plan.
Good to know before you run for mayor?
How does building with cards actually work?
You draw and place building cards to fill each sector, growing its population toward a set target. With up to 150 buildings across five themed decks, every run gives you a different mix to arrange, replace, and build around.
What do the legislation cards do?
Alongside construction, you pick from up to 50 law cards that adjust how your city works. Choosing when to pass a law, and which one fits the sector you are growing, is where the strategy sits.
Is there a fail state, or can you build forever?
Each sector has a population goal on a timer, and your investors expect you to meet it. Fail, and your term ends rather like your predecessor's. If you finish the goals, endless mode removes the campaign structure so you can chase your biggest city.
Does it play in turns or in real time?
It plays turn by turn, card by card, with no twitchy real-time pressure beyond the population deadlines. That makes it easy to study the map, plan placements, and treat each sector as a small puzzle.


























