$4.89 (−30%)Cardopolis
Cardopolis puts you in the mayor's chair with a deck of buildings and laws instead of a budget spreadsheet. You lay down houses and factories card by card, pass legislation to shape growth, and race to hit each sector's population goal before your investors lose patience.
Is Cardopolis worth it?
Cardopolis is worth it if…
- you like growing a small deck into a city-wide engine
- you want turn-based city building with population targets to chase
- you enjoy replayable runs with different themed building decks
Screenshots
A city built one card at a time
You start each sector with a small city and grow it by playing Building Cards from your deck. Houses bring residents, workplaces keep them employed, and placement across sectors decides how fast the population climbs. With up to 150 buildings spread over 5 themed decks, every run swaps the tools you get to work with. You watch pixel streets fill in top-down, then move on to the next sector when the target is met and do it again, bigger.
Laws, investors and a missing predecessor
Buildings alone will not save you. Up to 50 Legislation Cards let you bend the rules of the city to push growth faster when the clock is ticking. Each sector sets a population goal, and your investors expect you to hit it in time. Miss, and the game hints you may follow your mysteriously vanished predecessor out of office. Finish the sectors and endless mode lets you keep building just to see how large Cardopolis can get.
How does Cardopolis play?
How is this a deckbuilder if there are no battles?
Your deck is the city. Instead of drafting attack cards for fights, you play Building Cards to add population and Legislation Cards to change how the city grows. Progress comes from hitting each sector's population target before time runs out, so deckbuilder fans get the growing-collection loop applied to city management rather than combat.
What do the different decks change?
The game includes 5 themed Building Decks drawn from a pool of up to 150 Building Cards, plus up to 50 Legislation Cards. Switching decks changes which buildings you have to work with, so each city leans on different combinations to reach its goals.
What happens when you finish the sectors?
You can keep playing in endless mode, where there is no final target and the point is simply to build the biggest city you can from the cards you have.

















