$17.99Ratropolis Cards, rats and real-time defense
Build a rat city with cards and hold the walls while enemies press in from both sides.
Is Ratropolis worth it?
Ratropolis is worth it if…
- you want a deckbuilder where the cards play out in real time, not turn by turn
- you like defending a base while juggling an economy under pressure
- you enjoy short runs that end fast and make you want to start again
- you have a soft spot for small, hardworking rats in a colorful world
Screenshots
Defend the city in real time
Enemies attack from both sides, and the game does not wait for you. You play cards from your hand to build walls, recruit soldiers and keep the city running, all while the next wave marches in. Your troops hold the outer walls while you decide where the next card goes: another archer on the left wall, a house to raise your population, a repair before the gate gives way. Losing your city ends the run, so every second of judgment counts.
Six leaders, six ways to rule
Every leader starts with the same small deck of 8 basic cards, but plays nothing alike. Each of the six has their own traits and style, so a run with one feels like a different game from a run with another. Advisers add another layer: pick talents in finance, defense or leadership and they give you better options when things go wrong. With 6 possible endings and your own name to etch into rat history, there is a reason to try each leader at least once.
A deck that grows with every defeat
When your city falls, the run ends, but your options grow. New cards unlock after every game, expanding a pool of over 500 across economy, building, military and skill types. Between defenses you add, remove and upgrade cards, hunting for the combinations that keep your rats alive one wave longer. Random decision events, more than 100 of them, push each run somewhere new. Easy to pick up and hard to master, it is built for the one-more-run loop: short sessions, fresh decks, and a different defense every time.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game through and through. You lead the city alone, with advisers offering support in finance, defense or leadership rather than other players. Every decision, from which card to play next to which wall to reinforce, is yours to make.
How long does a run take?
Sessions are short and fast-paced, which is exactly what makes the game easy to return to. A run ends when your city falls or you reach one of the six endings, and with randomized events and a large card pool, the next one plays out differently.
What do the controls feel like?
It is mouse only, and most of your time goes into playing cards and clicking buildings and walls. Some players find moving individual units around a bit clunky, though troops mostly hold their wall positions, so it rarely gets in the way.




















